Thursday, 21 April 2016

The Charge of the Light Steam Brigade VSF AAR

There has not been nearly enough VSF gaming on my calendar so far this year so I’m organising a FUBAR VSF scrap for later this month but in the meantime I have finally managed to put quill to parchment and here for your edification is an AAR of a game from earlier this year…

German Gunners from the Grand Battery view of the approach of the Light Steam Brigade...

The Hun Armoured Steam Wagon Leviathan enters the fray...

Charge of the Light Steam Brigade

Situation
Kent England

Early March 1878 and the Germans were slowly edging inland from their beach heads along the coasts of south eastern England. The English Parliament was placing pressure on the Commanders of the Imperial Military Forces to launch a grand attack to sweep these foreign invaders back into the Channel. Lord Kitchener-Bun was hesitant to carry out any offensive actions because an attack at this point of time would interfere with the finals of the Bowls Tournament he was playing in. He was heard to say while playing ‘an end’ “Gentlemen, we have plenty of time to finish this Bowls Championship and still give those dastardly foreigners a damn good thrashing…”. Unfortunately for the Tournament a letter from Her Imperial Majesty forced the Lords hand and he issued a series of confusing orders to the regiments at the front. These orders included almost incomprehensible hand scribbled instructions on how to defeat the beastly Hun in detail.

At his Brigade Headquarters located in the Regal Hotel Ramsgate Lord Jersey was engaging the help of all and sundry to try to decipher the orders he had received from Imperial Command. They were so confusing some believed they were written in code instead of plain text! The general consensus though was that he should deploy the Light Steam Brigade to face and attack the German bridgehead located around Herne Bay and in light of that the order was given for the troops to deploy!

March 15th and Lord Jersey reconnoitred the German dispositions around Herne Bay and he noted that the only heavily defended valley to the south of the town was the one where the main north south roadway ran the Germans had placed most of their forces on the western and eastern approaches leaving gaps through which to charge. He dashed off a barely readable note for the regimental commanders to attack the Germans from the south stressing not to use the heavily defended valley as an axis of attack. He trusted the note to the dashing but dull Captain Bolan telling him to see the officers concerned and coordinate the assault in person.

Captain Bolan rode his mechanical horse to the front and waving the note he had scarcely read to address the assembled leaders of the Light Steam Brigade units who had gathered on the north south road to Herne Bay. He was excited beyond belief and with a wide sweep of his arm he roared…”There’s your objective Gentlemen take it and reap the riches of glory…”. He had gestured toward the German battery at the end of what was to become a valley of death!

The stage is now set for the charge to begin!

British Force (Good Guys)
Elements of the below Regiments
13 Light Armoured Dragoon Rgt
17th Steam lancer Rgt
55th Queens Galvanic Rifle Rgt
13th Naval Detachment

Germans Force (Bad, Nasty…)
Elements of the below Units
12th Steam Panzer Wagon Grenadier Rgt
Kummersdorf Robot Company
12th Foot Battery

Scenario Rules
British starting forces
*6 Armoured Steam Wagons
*2 sections Armoured Infantry

*3 sections Infantry

*1 section Naval Infantry

German starting forces

*1 battery of 3 guns
*2 sections Infantry
German reinforcement arrive on their part of turn 6
*1 x Armoured Steam Wagon Mk XII
*1 x Section of Grenadiers
*Robot Section
To win the British must destroy the German Foot battery and Exit a vehicle off the German table edge before turn 18

Game AAR
Turn 1 and the men of the Light Steam Brigade launched themselves northward down the restrictive valley towards their objective, Herne Bay. The German battery only had one heavy gun but it opened fire immediately!

By turn three several British sections on the left were falling behind the advance and one of the Armour Steam Wagons had been seriously damaged.

Turn four saw all the German guns engaged and more hits were scored on the lumbering British Armoured Wagons but none was fatal. Chance did do what the German Gunners could not though and Mk IX Wagon became immobilised as its suspension failed while traversing some broken ground. Having broken down with the Germans out of range of their guns the crew did what any true British in the same situation would do, they disembarked and commenced to ‘brew up’!

Turn five and the lead British vehicle suffered from a breakdown roll and burst into flames the rest of the vehicles ploughed forward and the infantry entered German small arms range receiving a hail of fire from both sides of the valley.

Next turn with all fires extinguished the Armoured Wagons pushed on firing as they went unfortunately with little success while the Germans reinforcements arrived. Their vehicle nick named Leviathan entered in a blaze of glory destroying one British machine and crippling another a great Hurrah rang out from the Huns line!

Turn eight and the British right pushed the German infantry from their fortifications and the Armoured Wagons edged forward duelling with the battery neither side scoring critical hits. Luckily for the Germans just as a boilover was on the cards the British Field Commander, Colonel Washboard was struck down by a Hun round triggering off a morale check for all the British foot units! Three out of the six sections failed and half of the attackers started fleeing down the valley from whence they came! To balance this turn of events a shot from a British Mk II Armoured Wagon knocked out the Leviathan to help steady the red coats.

During turns 9 to 12 all the action was on the flanks as the Armoured Wagons took further hits but continued to grind forward. On the British right the Germans briefly recaptured their defensive position before being virtually wiped out with their robots by some rallied British infantry and their armoured compatriots. The left flank saw two foot sections encircle the German infantry and finish them off in a bloody melee, a single Hun was sent to the rear after surrendering.

Turns 13 to 15 were the final phase of the battle the last two British mobile Armoured Wagons both carrying damaged continue to move toward the German battery as three sections of infantry took it on in a vicious melee from both of its flanks. The Huns gave as good as they got but soon the British secured the battery. As a testament to the ferociousness of the fight amongst the guns the bodies from both sides were stacked high.
There were three rousing Huzzahs on turn 16 from the remaining surviving foot soldiers as their Armoured Wagons lumbered off toward Herne Bay and glory!
Some Pictures of the action…

The action begins, the positions after just one turn as the Light Steam Brigade begin their advance down the valley of death...dadadadaaa

Turn 4 and a Mk IV Steam Wagon breaks down in the broken ground, their day is done...

Situation at the end of turn 5 the British left is falling behind, a few bad activation rolls there!


The German left buckles and flees lucky the Robot reserves have arrived!

Turn 8 and the British Commanding Officer bites the dust!

The German Armoured Steam Wagon is destroyed...HURRAH!

"For you Box Head the war is over!" The last survivor of the German right flank is escorted to the rear, British troops often refered to their German counterparts as Box Heads the origins of this are not clear oh and I should get some unarmed figures to represent prisoners one day!

The battlefield at the games end...quite a bit of carnage!

A period picture of the climax of the battle the Grand Battery has fallen HUZZAH!

An interesting aside Captain Bolan was struck down by a shot only moments after giving the order for the attack, given the distance to the front line many still speculate that the shot came from a soldier of the 55th a unit know to dislike the new steam powered machines that lumbered across the battlefields favourites of Captain Bolan…

Right I must write up the Stanley’s Redoubt AAR and then get onto some more VSF...

Sunday, 3 April 2016

The VSF Red Baron Soars! AKA the TOBSEN77 Libelle Kit...

While the democracies looked to Captain Queensford-Smith as their hero in the sky the evil Empires too had a shining star frequenting the firmament over Europe and accumulating a toll of victories that all other airmen viewed with envy! The German aviator ace Baron Von Dueschbag otherwise known as the Red Baron because of the colour of his machines nose cone was accruing a tally of ‘kills’ with machinelike Teutonic panache. The deadly Barons flying contraption of choice was designed by a noted Dutch designer Fokker and it was known as the Fokker Dragon Fly Mk III. This particular flyer was not as fast as some of the newer Sopwith Blimps but was very manoeuvrable and supplied the pilot with a superbly stable firing platform. Also it was equipped with two rapid fire machine guns giving it double the firepower of most of the other flyers in the sky at the time!  Manfred Von Dueschbag along with his elite group of fellow German flyers shaped the great Fokker Scourge scare of 1878 when during September of that year they downed enemy avionic machines at a ratio of three to one a hitherto unheard of happenstance! The Military Leaders of the Democracies turned to the Sopwith Company to up the power and armament of their Blimps to counter this…

Below is a rare pictice of the 'Red Baron ' in action taken by one of his fellow flyers as he stalks an American built Wong Brothers flyer...

Well these ares the last of the TOBSEN77 kits I purchased recently and I think it's design is by far the coolest of the trio I selected…
The Libelle kit comes complete you get everything you need with this one so you have a pilot and armaments in the box!


Here’s what you get in the kit, from the TOBSEN77 site:

A few of my fuselage parts in this kit needed some filling and sanding but once that was done they went together easily. With the wings I could not figure out the best way to attach them so contacted Tobi and he gave me a good idea. I used a toothpick as a pin running through the fuselage attachment point and into the wings it gave them a solid point of contact to fix in place! A bit of paint and it was finished!
The only things I’d point out with this kit is like the others the stand is nice but low and also some guidance on attaching the wings would have been nice if included it didn’t matter as Tobi quickly supplied me with some pictures that helped me enormously!

Here’s two views of the finished product!


And here's picture of a Libelle with one of the Blimp 1's...

Hmmm so far dear reader this year I've been adding to my 28mm VSF collection big time but have only managed one proper FUBAR VSF game well that's not good! My 2016 game count currently stands at:

2 games of Rapid Fire WW 2
1 game of A State of War ACW
2 Napoleonic Era Naval games
1 Longstreet game (Campaign start)
1 FUBAR VSF game - The Charge of the Light Brigade


I think some more FUBAR VSF gaming is called for and soon by God!
Okay next time I promise an AAR!