Showing posts with label VSF. Show all posts
Showing posts with label VSF. Show all posts

Monday, 19 January 2026

Pig Tickler Miniatures - Pick that Regiment!

Just clearing up the Units to which my Pig Tickling contingent are drawn from this time Dear Reader, there has been a bit of confusion as to what Regiments are portrayed! 

The Great 1911 British Coronation Procession Pig Tickling Tournament

During the 1911 British Coronation Procession for King George V and Queen Mary it was decided to field a Grand Pig Tickling Contest, the largest ever seen! A selection of the best ‘Ticklers’ were drawn from the Yeomanry Regiments and the Guards. A grand playing field was erected in the centre of Hyde Park including a Royal Pavilion. The day after the Procession the Tournament began in earnest, there’ll be more on that later. As an aside the 1911 Pig Tickling Tournament was the last to employ Steam Powered Pigs, after this the porkers as they were affectionately known were converted back to their original clockwork mechanisms, the Stokers were replaced with Master Clock Smiths!

Our Pig Ticking Cast…

Left to right…
The North Irish Horse (Yeomanry)
The Northamptonshire Yeomanry
The Hertfordshire Yeomanry

Left to right…
The Lincolnshire Yeomanry
The Westmorland & Cumberland Yeomanry
The City of London Yeomanry (Rough Riders)


Left to right…
The East Riding of Yorkshire Yeomanry
The King’s Own Royal Regiment (Norfolk Yeomanry)
The Foot Guards (given an honorary Yeomanry placement)

Left to right…
The Nottinghamshire Imperial Yeomanry (Sherwood Rangers)
The Essex Yeomanry
The Lovat Scouts Yeomanry

Left to right…
Stoker with Coal Bucket, Billy
Umpire on Unicycle, Captain George Flashman (retired)
Steam Powered Pig, Terry
Stoker with Shovel, Gunga

These figures beside being used for Pig Ticking will be employed in my VSF games, in fact they are to used to form a combined Light Unicycled Unit in my next VSF foray where the finest British Redcoasts will engage in some Biffo with a lot of unsavoury Continental Types! 😊

Next Time: An AAR filled with Action and Derring-do…Smashing What!

Thursday, 28 March 2024

Creating Bacon Field the Home of the Pig Tickler Tournament

Well now that I have the miniatures for a Pig Tickler Tournament I will be needing a play field. The rules say you should go with a 60cm diameter 'oval' or 'square' area but anything really goes! Being a 'Pig Stickler' for detail I have decided to go with the 60cm diameter circle for the play field!

A period photograph of Pig Ticklers in 'the thick of it' on the hallowed grounds of Bacon Field!

Okay so first thing I made up a quarter circle template which I though I'd then trace with chalk a circle on my green felt mat but then I had a light bulb moment...I had seen while researching the Pig Tickler rules another player make some cricket sight screens presuming the game would be played on cricket ovals for his games, definitely an idea worthy of using!

I then proceeded to build two sight screens and a cricket looking scoreboard the old fashioned small ground type where the basic writing was intrinsic to the score board and panels would be hung showing players names and scores. Now for the boundary a picket fence would be the go but no matter how much I like scratch building putting together around 1.8 metres of picket fencing that needed to curve was not my idea of fun so over to eBay I went! Soon I had sourced some suitable 'fantasy toy model fencing' that would suit and an order was placed!

First up sight screens; these were easy I cut a rectangular piece of 2mm styrene plastic and scored in panel lines and then with 40 grit sandpaper scratched in a wood grain. Two simple triangular supports with bases were glued to the bottom corners and hey presto they were complete!



Then to the scoreboard; for this I used a similar construction method to my Wild West Town (see the TSOG Blog). I made up two rectangular 'boxes' one slightly larger than the other to be a base and the top one including a raised front for the oval's name. I used 2mm styrene plastic for these components. Edging for the top part was created with 0.5mm styrene plastic strips and the base was scored to give a planking look, the whole lot was sanded to again give a wood grain effect. Stencils were used as a guide to the permanent writing on the score board and the Pig Ticklers names and their scores were printed on thick white paper and then taped on, the brighter colour hopefully makes them look like added panels (not sure that works except for people who have seen such score boards before and know how the freshly painted panels stand out against the old weathered scoreboard itself). The name Bacon Field was selected by Mrs Darling from a selection of five I gave her, maybe it sounds a little more Baseball like than Cricket like (eg the famous Wrigley Field) but it flows and is very relevant to the 'sport' being played! So now the score board was ready to go!




In the meantime my picket fencing had arrived!


Lets put it all together...


Lovely set up even if I do say so myself!

Below a pair of Pig Ticklers ready for Battle!

Next Time: More on the Pig Tickler Tournament or maybe a the Russians are Coming AAR, yes I have one ready to type up!

Saturday, 9 March 2024

Captain Darling & the Pig Tickler Tournament!

It is 1892 the height of the Victorian Steam Age and this story finds our hero Captain Darling in residence at his Mayfair home located just off Grosvenor Square, London…

 Pictured on a cricket oval near one of the sight screens in St James Park close to Wellington Barracks Captain Darling 'in uniform' prepares for the upcoming Pig Tickler Tournament!

It was very late on a dark and stormy night when a knock at the door of Captain Darling’s Mayfair residence roused him from his slumber! He leapt from his deep and comfortable burgundy Chesterfield, grabbed his revolver and sidled anxiously down the passageway leading from the smoking room toward the front door. As he approached the ornate portal he thought to himself it was a damn shame he let his Batman off for the day as he could still be lounging! Returning his full to the matter at hand he approached the door slowly, he paused, who would be visiting at such an hour he mused and then with some trepidation he reached out for the handle...he then froze as an envelope slipped though the mailing slot and drifted quietly downward to land softly on the lush hallway runner! Ignoring the letter Darling opened the door to find the step and sidewalk suspiciously empty! He took a second look both ways down the street and convinced no one was nearby cautiously withdrew from the front step. Back in the hallway his interest was piqued by the missive which he picked up after he gently closed the door securing its latch. He studied the letter thoroughly, the envelope was plain white in colour and bore a gold ink inscription ‘for the Attention of Captain Darling Esq.’ with a swift flash of his sword he slit the top edge of the envelope and withdrew the parchment it contained, with care he unfolded it and read the elegant gold script…

Darling me Ol’ Mugger it began and continued, Colonel Hyde-Park Commander of the Grenadier Guards Regiment requests that you represent the Unit at the annual Pig Tickling Tournament to be held on the third Sunday of August, eg in two weeks time. Our Tickling Champion has suffered a severe groin injury whilst scrumming in a game of Rugger against the Horse Guards so we are desperately in need of your skills. When considering your reply please remember your offer to assist the Regiment in anyway after the Turkish Incident in the Crimea, yours Captain Archibald, for Colonel Hyde-Park, the Grenadier Guards Regiment

Darling was taken aback, it was he who had pulled the Grenadier Guards nuts from the fire all those years before during the infamous Turkish Incident in the Crimea, still being a fierce competitor the chance to enter the exclusive and time-honoured Pig Tickler Tournament caught his attention, he fancied himself with a lance on a unicycle even though he had never attempted it before…he decided on the spot he would gird up his loins and accept the Colonel’s offer! He hurried to his writing desk to pen a reply which he would dispatch in the morning!

To be continued…

Okay on the LAF an opportunity came up to buy a set of Pig Tickler rules and a bunch of updated and extremely well painted miniatures, I thought about it and jumped at the chance! There were the rules, a PORC template (to determine the pig’s movement), 12 lance armed unicyclists, an umpire, two stockers and of course a pig! The excellent thing is I was going to buy some of these Eureka lance armed unicyclists to use in VSF games where the lances would be tipped with explosives and the unicyclists the task was to ride up to a Martian Tripod deliver the charge and then ride to safety as the detonation brought the Martian to the ground, sounds a great idea what could possibly go wrong, anyway this has saved me that purchase and the chore of painting. The other good news is the updates unicyclists include have had their lances replaced with better rigid examples and unicycles reinforced so there’ll be very durable. 

Here's what I picked up from fellow 'LAFfer' Rob...am I happy...YUP!

Original of the top picture...

Next Time: Building some Pig Tickler Tournament Accessories!

Thursday, 4 January 2024

The Christmas Pudding Factory Incident AAR

The Xmas FUBAR Game has been played, and prefacing this with a thanks to HG Wells for penning War of the Worlds first published in full in 1898...😊...

Martian Tripods 'Red' and ' Green' on the the Move December 1874!

The Forces

Humanity
8 x Steam Powered Armoured Wagons
1 x Heavy Auto Cannon (no -1 at long range as pre-sighted prior to the battle)
1 x Tesla Gun (no -1 at long range as pre-sighted prior to the battle)
2 x Steam Powered Blimps (One Bomb attack each arriving Turn Two)

The Nasty Martians
2 x Tripod Fighting Machines

The Objective

The Martians have Eight Turns to exit one Tripod from the opposite tabletop edge to the one they start on, the Tripod must have at least one functioning Weapon System.

The Battle Report!

Late December 1874 and Sir Blythe-Hamilton-Pants formed up the troops of his 7th Steam Power Armoured Detachment in advantageous positions to fight advancing Martian Fighting Machines. He selected uneven and marshy ground well to the South of Little Tinkle on Clyde for the battle. This terrain plus a tributary of the Clyde River would help his cause, the battlefield was split by a metalled road running North/South and the tributary was spanned by one of Brunel's wonders!

It was mid morning when the Evil Martian Tripods lurched into view and halted appearing hesitant on the skyline. Using this pause Sir Blythe-Hamilton-Pants gathered his men and read them a rousing declaration from her most Imperious Highness Empress Victoria! The men were buoyed by the words and prepared for action!

The Tripods known to the British as 'Red' and 'Green' had spent several days trekking across the English countryside to reach their objective, a Human Factory located in Little Tinkle on Clyde. The Martian High Command had methodically calculated that the destruction of the Facility would break the unexpectedly high spirit the Humans were showing when facing their Fighting Machines! The two great machinations halted to survey Human defences located near a stream along a roadway as they came into view. The Humans took this pause as hesitation but it was not, the Martians spent a few minutes to plan their attack, they quickly determined these men and their puny machines could easily be swept aside so they ADVANCED!

The peace and quiet of the English countryside on that serene winters day was shattered by the roar of the Martians Machines powerplants and sounds of their rocket fire!

Reacting to the Martians attack Sir Blythe-Hamilton-Pants ordered his vehicles and Blimps to deploy with for his artillery to give them covering fire!

The air resounded with the noise of Steam Engines running at full speed, explosions, the Pew-Pew of Lasers, shouting, screams of pain and the clang of hot metal on the cold armour of the Martian Fighting Machines!

The battle played out quickly. Soon the burning wrecks of several Armoured Wagons lay upon the field of battle but the defenders were elated as they appeared to score telling hits on the closing Behemoths!

With the two Fighting Machines virtually upon the defences of the 7th Steam Power Armoured Detachment one of Sir Blythe-Hamilton-Pants Engineers triggered off one of the two mines they had buried in the fields, 'Red' disappeared in a huge fountain of earth generated by several hundred weight of TNT! A huge cheer erupted from the British lines and there was much excitement among the defenders at the sight of the explosion but their high spirits plummeted as the smoke haze cleared and seemingly unhurt the Tripod with its Red Eye glowing fiercely continued to close on them.

Any regular fighting men would have fled at this point but the elite 7th urged on by Sir Blythe-Hamilton-Pants doubled their efforts and fired at the Martians Machines as the literally 'walked' over them! Again damage was inflicted on them but alas not enough to stop them!

The battle was over and it resulted in a victory to the Martian Invaders. Even though Human losses were comparatively light they had not been able to stop the advance of the Fighting Machines which continued on Northward in the direction of the Puddin' Lady's Christmas Pudding Manufacturing Co Factory!

Post Script...

Although the battle was lost the campaign was saved thanks to the ingenuity of our Hero, Captain Darling. Yes the Christmas Pudding Factory was saved! On hearing of the defeat of Sir Blythe-Hamilton-Pants Force Darling engaged the services of well known landscape artist Edward Wilkins Waite who quickly whipped up a full size and totally realistic painting of the Puddin' Lady's Christmas Pudding Manufacturing Co Factory which Darling cunningly used in a clever ruse to fool the Martians! The full size painting was put in place a mile south of the real factory and the Martians on seeing it blew it to smithereens! Convinced they had completed their mission successfully they reported the details to their Leaders. 'Red' and 'Green' believing their work was done withdrew albeit leaving the real Factory in tact and producing its precious wares! A huge well done and pat on the back to Captain Darling, yet again he had pulled the Empires bits out of the fire!

Some Pictures...

 Artillerymen of the 7th Steam Power Armoured Detachment zero their Heavy Auto Cannon in  on the approaching Martian Tripods!

The Crew of the Detachments Tesla Gun too laid in their sights on the looming Martian Machines...

End of Turn One Picture
The Martian Tripods advanced firing their rockets at their Human foes without achieving any successes, the outranged Humans advanced their Steam Powered Armoured Wagons!

End of Turn Two Picture
The Martians continue to advance, they destroy one of the Armoured Wagons on the road with rockets, the men of the 7th fire their first shots scoring no damage on the Fighting Machines!

End of Turn Three Picture
The Martians draw level with Brunel's bridge and using their Lasers they knock out another Armoured Wagon on the Human's right flank. The British Blimps launch their Bombs at the Tripods but inflict no damage, the Artillery on the other hand scored hits and the Martians took damage, nothing significant though!

Even through the Martians were advancing remorselessly and inflicting casualties on the 7th Steam Power Armoured Detachment the remaining Humans continued too put up a stout defence!  Here four active Armoured Wagons continue to engage the Tripods!

During Turn Four the Human triggered a mine consisting of several hundred weight of TNT, it created a large crater but barely scratched the Martian Machine, it scored a single 'Speed' hit...also in the picture a Steam Powered Blimp engaging the Tripod with its Rapid Fire Gun (eg Machine Gun)...

Turn Four
This picture is mid turn just before the Mine Attack on 'Red'. The second Armoured Wagon on the Human left is destroyed and 'Green' now has an open run to get passed the defenders! 'Red' engages the Heavy Auto Cannon...

'Green' having destroyed both of the Armoured Steam Wagons on the British right simply 'strolled' over them in Turn Five!

Turn Five and the Tesla Gun Crew fired at point blank range at 'Green' but were unable to disable it, it swept passed them and out of camera shot!

During Turn Five the Martians were passed the British line of defence but still attracted fire, several hits were scored on the behemoths inflicting more damage but still they soldiered on! 

Tally Ho!

Turn Six and 'Green' reached the Martian objective, eg exiting the tabletop, a Victory to the Martians!

The situation at the end of Turn Six and the game!

The Martian Tripods seemed to win an easy victory but they took a bit of damage despite having a 2+ saving throw on a D6 for any hit; 'Green' was only one speed hit away from being immobilised taking three of the four allowed and 'Red' had taken half of its allowed Speed and Steering Hits

Summary Stuff!

Okay we've played a smaller version of this scenario before but never had both of my Big Martian Fighting Machines on the table at once! I'd like to play this again sometime mid year as I think it is pretty well balanced. This was not an easy win for the Martians both Tripods were damaged  and they were very lucky as they had to consult the Breakdown Table three times and each time luckily rolled the 'power surge' result so neither one was handicapped by the 'Breakdown' results! Plus there were plenty of Human assets still in action, only three out of eight of the Armoured Wagons were destroyed, both the Blimps were still in action and only three out of a total of eight Artillery Crewmen had become casualties, the British still had a lot of firepower at games end! Be ready to read about a rematch later in 2024...

Next Time: Captain Darling's Grand Tour Review or a way overdue AAR or two!

Sunday, 18 December 2022

The Battle of Salisbury Plain AKA Violent Night - A FUBAR VSF Tale

Dear Reader after a lengthy hiatus I again have the time to sit at my bureau, flip open the silver capstan ink well, charge my pen and recommence writing the chronicles of Captain Darling. It is with great excitement that I again put ink to parchment and transcribe a tale that has been to now lost to the ages but I have recovered from the good Captains own diaries. I will leave you in anticipation no longer…

Captains Darling and Scott at the S.O.E. Moon Expedition Research Facility Salisbury Plains, top English Space Scientist Professor Dingleberry can be seen with them. The Interplanetary Travel Pod by which they stand is ready to to loaded into the JVMG MkII Moon Cannon!

Twas December 24 1888, a wintery Christmas eve and a blanket of white covers the countryside of the counties of England. On this day the Boffins of Great Britain's S.O.E. (Stealthy Overseas Executive) where busy preparing to launch Englishmen to the Moon. Yes thanks to the JVMG Mk II Projectile Accelerator this feat was to be recognised! The date was significant the English Scientific Community wished this feat of daring do to be their Christmas Present to their major patron Queen Victoria!  The Travel Pod's two handpicked crewmen, Captains Darling and Scott accompanied by one of Her Most Imperial Majesty's Hunting Dogs were prepared for the Safari of a lifetime, a journey into the heavens! Their Expedition included the most important of items believed by the top scientists to be required for such an adventure; Sun Helmets and Eye Shades, a brace of Elephant Guns, a fully loaded Tea Caddy and several days supplies of Cucumber Sandwiches were amongst the plethora of supplies which also boasted Scott's Manservant Jeeves!


All was prepared for a breakfast launch on Christmas Day and after the Travel Pod arrived on the Lunar surface the crew would have time to enjoy a hearty morning tea before they would ignite flares that Her Most Imperial Majesty could view while dining on her sumptuous Christmas Repast. A most glorious adventure indeed, what could go wrong???

 

What indeed! Well the leading countries of the European Tri-Covenant had heard via their Intelligence Services of the British Moon Plan and viewed it with suspicion. They believed the British had weaponised their Moon Cannon and under the cover of an Safari to the Moon were looking at launching dangerous projectiles at important sites across the Continent in a prelude to an attempt to conquer the Mainland! The partners of this devilish coalition planned their own pre-emptive strike! France, Germany and their uncomfortable bed fellow Russia combined forces to create a raiding party that would strike at the eleventh hour, Christmas Eve. The Leaders of these three countries believed these impudent British and their Queen must be given a resounding rebuke!


**********************

 

So it is we find ourselves on Salisbury Plain home of the British Moon Expedition research facility on Christmas Eve 1888. All is quiet and tranquil as the sun slowly begins to set...then all hell breaks loose as the Raiding Force from across the Channel looms from over the horizon...there'll be no silent night tonight!


Captain Darling can be seen in the far left in the photograph next to the Interplanetary Travel Pod dressed in the special Garb for Moon walking, very protective: note the brimmed hat to protect the face from the Suns rays, heavy duty gloves and shin protection, the choice of white was to allow the Explorers to easily spot any injuries that may draw blood while negotiating the alien Lunar landscape!


I am hoping 2023 will be a year without ripples and I can catch up on my VSF/Alternate History stuff from 2022 and cover Captain Darling's new adventures as they unfold through 2023! I actually have several AAR's for the TSOG Blog to do as well but don't tell the other Guys that! 


Next Time; a full report with OOB covering this Violent Night, hopefully this is all worth the wait!

Tuesday, 7 December 2021

The Land of the Lost - The Historical Background and Scenario Details - A Pulp Action Game

I learned a lot running the Pulp Terror on Skull Island game last year and this year with updates to the gaming system and still using adapted FUBAR VSF rules we're all set to go again, welcome to A Bad Day in the Land of the Lost! Here is the Scenario Background and information on the Teams involved!

Best not to be a wayward Explorer in the Land of the Lost...
you may end up on the locals menu!

Historical Background:

Captain Darling’s daring 1885 Darkest African Expedition came back to haunt the him and others during the Great War that ravaged the World! Darling had naturally answered the call of King and Country as soon as the conflict kicked off and his service found him engaged in all manner of outstanding adventures in which he carried out multiple feats of derring-do. The particular operation involving Darling that interests us this time dear reader sees him carrying out a Top Secret mission for British Military Intelligence in the Middle East during August 1917!  The assignment called for Darling and three associates to plan a route for the Entente’s imminent offensive targeting Southern Russia! They were the vanguard of Dunsterforce and their task would be complete once they met a British contact in Baku! Naturally under Darling’s command the path was quickly scouted successfully. They arrived in Baku just hours before the scheduled meeting with their contact allowing them time for tea and biscuits. The ‘contact’ turned out to be no other than S.O.E. Agent and long time friend of Darling’s Edward Bigger, the two men quickly finished their business and were retiring for an evening repast when things suddenly unravelled! They were ambushed by Cheka agents with Bolshevik military support! Darling and Bigger easily evaded capture and with their revolvers blazing they decamped with their accomplices leaving their Bolshie assailants confounded!

The next morning Captain Darling noticed two pages from his dairy were missing, they must have slipped from the volume during his escape from the Bolshies, Bigger quickly discerned Darling's misgivings regrading the loss of the pages. Overhearing Darling muttering to himself he may have unlocked the ‘Doorway to Hell’, he announced to his stoic companion he would recover the missing sheets for him forthwith! With that the two parted company Darling heading south and Bigger vanishing into the shadows which he consistently inhabited.

Our story then takes us forward three weeks to the headquarters of the Cheka in the bowels of Kremlin in the heart of Moscow. A top level meeting including representatives from the Politburo had taken place with the discussion revolving around two crumpled scraps of paper which lay before them on the table. The Head Cheka Agent summarised their conversation saying, “so Comrades it appears that the Evil Capitalist’s Great Land Grab in Africa has not been as complete as they believe, there is a void they are not aware of that we can fill and in which we can create a new Soviet State, there our egalitarian ideals can gain a foothold right under their big fat noses!” The statement was followed by murmurs of agreement and polite applause after which the attendees of the meeting adjourned for a celebratory round of vodka. As the Bolsheviks revelled none of them noticed the ornate Faberge Heirloom Credenza in the meeting room move slowly from the corner over to the same table at which they had gathered. Once there a wiry hand appeared from one of its drawers and snatched the crucial papers! The Credenza then edged silently back to where it first stood! Crack S.O.E. Agent Edward Bigger had come up trumps again, disguised as the Credenza in question not only had he recovered his best friends missing dairy pages but he had thumbed his own nose at the Bolshies!

Unfortunately for Bigger the contents of these pages had been perused and copied. They contained the location of the long lost plateau in central Africa that Darling had explored all those years ago. The 'Genie was out of the Bottle' and even though the Bolsheviks were embarrassed at losing the valuable original documentation they had all they required to send group of their own explorers to investigate (and conquer) this new land!

Two years later in 1919 the Russians were at last ready to mount their expedition to uncover the secrets and riches of the Land of the Lost...

The Teams...

From Great Britain! - The Fine British Explorers


British Military Intelligence supplied with S.O.E. Agent Edward Bigger’s comprehensive report on the Land of the Lost wasted no time in planning a mission to ensure the Pinko Bolshevik Horde could not spread their poisonous doctrine outside of their borders! A retired Guards Officer, Major Burke was tasked with organising a company to thwart the Reds! Naturally Major Burke found all the stout chaps he would require from his ‘Club’! So, funded by the British taxpayers and well supplied with tea and biscuits this stout band of Explorers set off to lands unknown ready encounter any dangers while beating the Bolsheviks to their objective, the Land of the Lost...

Major Burke (twice retired!) - Hero Type - Revolver
Sir Sterling Silver - Hero Type - Revolver
Prof Thaddeus Bracegirdle -Trusty Chap - Revolver
Steel Balls - Trusty Chap - Shotgun
Dick Bonefat - Average Bloke – Elephant Gun
Watson Later - Average Bloke – Elephant Gun

From the Middle East - The Jihadist Rabble


With the Great War ending the Western Powers began carving up the Middle East in what they believed would be best for its inhabitants. Eager to prove their worth many locals fired up with the spirit of Jihad resisted the Entente, it was time to strike a blow against these arrogant foreigners. Sultan Habib Hafiz while plotting his own Jihad learned about two Expeditions that were travelling into central Africa in search of great treasure, excited at the opportunity to hack these men into pieces whilst lining his voluminous baggy pants pockets with gold he gathered around him his most rabid followers. Once organised they travelled to the centre of the Dark Continent and followed the drums towards the Land of the Lost...

Sultan Habib Hafiz - Hero Type – Revolver & Sword
He-Is Afakir - Hero Type - Revolver & Sword
Boghus Fakir - Trusty chap – Revolver & sword
Alibaba the ‘Sheik’ - Trusty Chap - Bolt Action Rifle & Sword
Putta Inbin- Average Bloke - Repeater Rifle & Big Knife
Abu Nasal - Average Bloke – Repeater Rifle & Big Knife

From the Gutters of Society - The Evil Villain’s Minions


The seedy backstreet of London’s poorer districts were always abounding with rumour, gossip and scandal and a loose lipped British Civil Servant in search of dubious activities added to the mix! Whilst drinking in a dodgy establishment he let slip about Major Burke’s undertaking! It was not long before the evil mastermind Doctor Badlove came to hear of Burke’s mission and naturally his curiosity was peaked! He contacted an ex-Etonian known as Professor Omega and the two of them quickly organised their own Expedition made up of the dregs of society to beat the Governments official party to Africa. Well equipped they promptly departed Ol' Blighty helped by British Military Intelligence’s documentation, their destination the Land of the Lost...

Doctor Badlove - Hero Type - Revolver
Professor Omega- Hero Type - Revolver & Sword Cane
The Strangler of Edbury Hill -Trusty Chap – Revolver & Club
Jack the Knife- Trusty Chap - Shotgun
Fred Bedlam - Average Bloke - Bolt Action Rifle
The Moors Stalker - Average Bloke – Bolt Action Rifle

From The Russian Socialist Federative Soviet Republic - The Bolshevik Expedition


The Cheka furnished with information on a wonderous lost land from Captain Darling’s Diary pages were quick to realise they could use the information to gain the Marxist Revolution of the Proletariat a foothold on the Dark Continent! Advised of the details of the Cheka’s discovery the Politburo hungry for Prestige (and possible riches!) selected their two best Bolshevik diehards to lead an expedition to Africa. These two Commissars, Boris and Natasha were given support from the Cheka and the Red Army to complete their mission. It took time to organise but by 1919 they were ready. Two Junkers F-13 aircraft were secretly acquired to transport the Expedition members and their equipment on their glorious ‘crusade’ against the Capitalist West, they were headed to the Land of the Lost...

Commissar Boris – Anti-Hero Type – Mauser C96 Automatic Pistol
Commissar Natasha – Anti-Hero Type – Nagant M1895 Revolver
Cheka Agent Yuri - Evil Chap – Nagant M1895 Revolver
Private Sasha - Evil Chap - Rifle
Private Anatole - Average Bolshevik - Rifle
Private Pavel - Average Bolshevik - Rifle

Here is a sample of the Player Sheet which each Team gets, this is the Bolshie one...

And the updated for Pulp Gaming one page FUBAR VSF Rules we'll be using...

Here's the The Land of the Lost table ready to go, all the Event driven terrain has been removed and the silver Event Marker discs are now discretely hidden by jungle looking lichen!

Next Time: the Land of the Lost AAR!
Well maybe not as we're not playing for three of weeks!

Saturday, 21 August 2021

The Battle For Chateaux 'X' - FUBAR VSF AAR

Hello again Dear Readers it's been a while but I'm back and I'll hopefully will be able to divert some more time to my VSF passion over the next few months! This post, my first in quite a while is a FUBAR VSF AAR, yep I got the TSOG guys to play a game last Monday!

Background

The Great Steam Wars of the 1880's engulfed the World and battles between the European Empires raged across the length and breadth of virtually every Continent! The Low Countries in Europe were a hot spot of activity and as allegiances and alliances changed Armies of the Great Empires fought many actions within their borders...one of those was fought for the possession of Chateaux 'X'!

The Battle for Chateaux 'X' begin German Steam Armour advances with Infantry support!

The Armies!

British Army - Lord Arfwitt - the 22nd Steam Assault Detachment
Unit                              Activation         Expertise          Armour           Suppression     Hero Pts
HQ                                    2+                    4+                    6+                    2                     2
Guard Infantry                  2+                    3+                    5+                    4                      2
Armoured Infantry 1/2      3+                    4+                    5+                    3                      1
Armoured Infantry 2/2      3+                    4+                    5+                    3                      1
Line Infantry 1/2               4+                    5+                    6+                    2                      1
Line Infantry 2/2               4+                    5+                    6+                    2                      1
Naval Auxiliaries              4+                    5+                    6+                    1                      1
Artillery Detachment        3+                    4+                    5+                    2                      1
Automaton MG                3+                    3+                     4+/6+           Special Rules     0

German Army Oberst Oinker - 3rd Grenadier Gruppe
Unit                              Activation         Expertise          Armour           Suppression     Hero Pts
HQ                                   2+                    4+                    6+                    2                      2
Jager Border Guards       2+                    3+                    5+                    4                      2
Armoured infantry 1/2      3+                    4+                    5+                    3                      1
Armoured Infantry 2/2      3+                    4+                    5+                    3                      1
Line Infantry 1/3               4+                    5+                    6+                    2                      1
Line Infantry 2/3               4+                    5+                    6+                    2                      1
Line Infantry 3/3               4+                    5+                    6+                    1                      1
Artillery Detachment        3+                    4+                    5+                    2                      1
Automaton MG                3+                    3+                    4+/6+            Special Rules     0

All Vehicles       
Activation         Expertise          Armour             Suppression      Speed      Crew
      3+                    4+                    3+                        2                   10”          5/6

Vehicle Notes;
Vehicle Activation roll of a 1 requires an unmodified 1D6 Roll on Breakdown Table
Vehicles must move 3” straight ahead before it can turn up to 45 degrees
Vehicles without turret have 6 man Crew

Special Rules;
1. Heroic Points can be spent to reroll a die per Point HQ may use its Points on Unit within 12”
Gain 1D6 movement
Gain 1 FP factor for a shot
Reroll a save at 3+
2. Automaton requires 2 successful unsaved hits in the one attack to kill, 1 unsaved hit causes a roll on the Malfunction table, if Controller is closer to firer than the Automaton he may be targeted and has 6+ Armour, the Controller must be within 12 Inches of the Automaton if not it rolls to activate a pass and  it remains stationary a failure and it rolls on the Malfunction Table
An Automaton Activation roll of a 1 requires an unmodified 1D6 Roll on the Malfunction Table

Scenario Rules & Victory Conditions

The Chateaux 'X' scenario begins with both sides placed within 6" of their table edge, one Armoured Steam Wagon enters along the road for each side per turn for the first three turns and at the end of turn three each side places their Artillery Detachment anywhere within 20" of their table edge, once placed it can not move but it can pivot.
The game runs for eight complete turns and at the end of the game victory is given to the side with the most Victory Points at that time.
Victory Points are earned for;
1 VP per live figure within 12" of the edge of Chateaux 'X' on the player's half of the table
2 VPs per active vehicle within 12" of the edge of Chateaux 'X' on the player's half of the table
2 VPs per live figure with 12" of the edge of Chateaux 'X' on the other player's half of the table
4 VPs per active vehicle with 12" of the edge of Chateaux 'X' on the other player's half of the table

Chateaux 'X', everyone's objective, seems the Senior Officers of both sides wanted a classy bivouac for the night!

The AAR

With cold Autumn nights approaching many Commanders sought better lodgings and Chateaux 'X' drew the attention of both Lord Arfwitt and Oberst Oinker, they manoeuvred their forces to gain control of this vital location in the lowlands of Holland.

The Germans deployed with a strong right wing and their elite Jagers in their centre with their Automaton under the control Engineer OberLeutnant Willi Orvontee. The British placed their troops in a long line on a board front with their Guard Grenadiers in the rear and their Automaton supporting their left flank. Both sides expected reinforcements of Steam Powered Armoured Wagons and Artillery which would enter along the road.

Both sides advanced aggressively the British skewing their advance toward the dead ground behind Chateaux 'X' where as the German continued their attack on a wide front!

The road was the centre of the action for the Steam Powered Armoured Wagons of both sides and it became a battle within a battle. In a confused firefight interspersed with Breakdown Events a draw ensued, One British vehicle was destroyed, one bogged down and the other dogged by fires fought on valiantly earing them double VPs, while for the Germans two vehicles were destroyed and the other successfully ended the game near the Chateaux giving them VPs.

While the armoured clash continued the foot soldiers of both sides drew closer to the Chateaux and each other. Initially the British had the better of the exchange of fire but near the font entrance of the Chateaux the garden became a killing field and two British Units were hammered by the German Armoured Infantry.

During the last two turns the British artillery came into play pushing back two German Units and then the fresh British Grenadier Guard Unit was released and on entering the fray unleashed a barrage of fire that made the difference! They defeated all the Germans facing them and they then pressed forwards to earn even more VPs for their side!

At this point the action ended with a British triumph over their German foes, they scored 54 Victory Points to Germans 34!

Our Battlefield, the British are in the foreground!

The British initial positions...

Captain Walee and his new Automaton on the extreme British left.

The Germans deployment mostly hidden in the fruit orchid...

The Huns left flank advances!
(the blue mini die indicates Units that have Heroic Points they can spend during play!)

The British move forward carefully shielding their reserve, elite Guard Grenadiers armed with the latest repeating rifles and grenade launchers with a Naval Unit...

Germans massing at the edge of the orchid about to begin their grand attack! Their best Unit is ready to lead the way!

The first German Steam Powered Armoured Wagon to arrive coordinated closely with the Infantry!

"Mensch Vorwarts!" The German advance begins!

Meanwhile the British Steam Armour was in difficulty, a fire broke out in their leading vehicle!
(the infamous Breakdown Table strikes!)

Not to be outdone the Germans Armoured Behemoths too fell foul of fickle mechanics! This allowed the British to hit the middle vehicle below destroying it!

Meanwhile the first infantry casualties are taken, the Germans best troops, their Jagers take hits from opportunity fire!

The roadway became the location of a hot armoured action! Below in the distance two British vehicles move down the road toward their German counterparts, a third one after putting out an internal fire veered off the road when a second fire broke out (curses!). In the foreground the two surviving German vehicles face them.

In an attempt to clear the road for their last vehicle the second British Armoured Wagon moved off the road but due to a power surge it ended up bogged down in the Chateux's pond! It became a pillbox for the rest of the game, luckily though it was within 12" of the Chateaux so qualified for VPs at the last moment!


Firing was now general across the line as both sides Units advanced, initially the British got the better of this but in the foreground of the below a shattered Unit of Redcoats retire losing seven out of ten figures (the red disc indicates routing units!)!

The British artillery deployed on their left and proved deadly targeting the German foot troops...

The final German push supported by artillery looks promising and despite losses they were advancing steadily!
Note the lonely looking German Automaton ambling forward in the centre of the picture, its operator, Willi Orvontee is lurking near the artillery behind the hedge.

Ground level view of the German right...

Despite losses the British gunners toiled and their work reaped rewards, they broke two German Units pushing them back out of the VP area of the Battlefield!

The last German Steam Armoured Wagon destroys the the British vehicle facing it and trundles down the road! It ended up earning the Germans VPs.

The final dispositions around Chateaux 'X'! These are the figures/vehicles that earned the sides VPs, the British are to the right and Germans (obviously) are to the left, it was 54 British VPs to 34 German VPs! Take that Huns, three resounding cheers her Her Majesty Queen Victoria! Hussah!

The Summary!

Alan and I lined up as the British and Dave and Maurice took the reins of the Germans. This was a proven scenario formula I have used many times before, it forces players to advance to a central point and if the want to win 'advance lots'! The victory conditions rewarded the attacking and both sides did that, uncertainties of the Breakdown Table ensured that both sides Steam Armour were not major influences and as usual the Automatons proved unreliable (as they should be). The British tactic of retaining a strong reserve in their Guard Unit as against the Germans advancing their best Unit, the Jagers proved crucial and was telling in the end result. We haven't played these rules for ages but they were quickly picked up and the game ran quickly and smoothly. Fun was had by all and the fickle steam vehicles added a lot to the entertainment! 

Hopefully we'll get another game in before the FUBAR VSF Christmas Extravaganza!

Next Time; Back to the Russians are Coming Games!