Well time for a Christmas FUBAR VSF game, I've got a mate maybe two coming over Thursday so we're on ...
The Armoured Steam Traction Engine and Battle Wagon Mk I Combination loaded with Christmas supplies for the children of Big Tinkle in on Sea photographed just prior to the Christmas Eve relief attempt of the besieged Port...
Christmas Eve 1878
The Situation
In Late 1878 The First Great Steam War continued
to drag on with no apparent end in sight and the great Western Democracies
continued their battle against the Tyrannical Empires of the east. For the
oppressed British citizenry of occupied territories the future looked gloomy.
Alondside these people were the besieged and embattled residents of Big Tinkle in
on Sea who continued to defy the invaders for Queen and Country! Their sleepy yet vitally
important Port had been besieged by Russian and Prussian troops who were intent
on relieving the populace of their freedom and using the docks to reinforce
their invasion armies.
For over 50 days the siege continued and then
on the 51st day with Christmas but days away a large Prussian
artillery shell landed directly on and destroyed the hapless inhabitant’s only
toy shop! It was the thin edge of the wedge, the starving children were facing a
Christmas not only without pudding but also with no presents! This devastating news
reached the ears of Her Most Gracious Majesty Queen Victoria who immediately
ordered the Port relieved and toys to be delivered for the children! Volunteers
from the Guards Landship Squadron stepped forward and organised a daring raid
to penetrate the Evil Empires besieging forces from behind. This was their chance to tweak
the noses of the Tsar and Kaiser while engaging iun the christmas spirit by delivering toys to the besieged
children!
December 24 1878 on day 55 of the siege of
Big Tinkle in on Sea the British relief force sallied forth just after
morning tea. It broke through the enemy’s entrenchments with ease! While local British
Militia and men of the 1st Naval Brigade tied down the Russian and Prussian infantry the steam powered units of
the relief column made their dash for the Port. With Brigadier Gout aboard the
Lnadship HMLS Clueless the armoured assemblage powered ahead at a majestic 8 miles an
hour! At this rate Gout thought to himself they would be in the town square for
a spot of lunch with the Mayor! Oh yes and in time to give the rug rats their Christmas
gifts…
Meanwhile the besieging Commander General
Guddenoff surprised by the British raid amassed all his available Steam Powered
Armoured Wagons and launched them into action against the relief column as soon
as their fireboxes were alight! The vehicles commanders, Colonel Fullovshtzhy
and Major Von Bung-Fritz were given orders that not only were the toys aboard
the British column to be denied to the local children but they were to be
captured intact and sent back to their homelands for their own young folk! A
race was on between the patriotic officers to secure the cargo first for their own Country’s
youth!
The cast has been assembled and the stage
set…”Action!” shouts the Director!
Forces
British
Enter Turn 1 from the East edge of bthe attlefield - automatic successful activation
Brigadier Gout OBE KBE BIG GIT
Detachment from the Guards Landship Squadron
1 x HMLS Clueless (Dreadnaught Class Landship)
1st Flight 266 Blimp Squadron led byCptain Drling)
3 x Steam Blimps
3rd Company Royal Engineers
1 x Armoured Steam Traction Engine and Battle Wagon Mk I Combination
Russians
Enter Turn 2 from the westly half of the Northern edge of the battlefield - failed activation delays entry by a turn no Breakdown
Coonel Fullovshtzhy
2nd Detachment St Petersburg Independent Steam Battalion
4 X Steam Powered Armoured Wagons
Prussians
Enter Turn 2 from the westly half of the Southern edge of the battlefield - failed activation delays entry by a turn no Breakdown
Major Von Bung-Fritz
2nd Detachment St Petersburg Independent Steam Battalion
4 X Steam Powered Armoured Wagons
Game Length
12 turns
Reinforcements
Both Prussian and Russians have a final reserve of one additional unit each that can be deployed at all players mutual agreement or on the Umpire’s discretion
Victory Conditions
The British must exit the Armoured Steam Traction Engine & Battle Wagon Mk I Combination from the east board edge in 12 turns
The Prussian must be first to secure the Battle Wagon Mk I before the end of turn 12
The Prussian must be first to secure the Battle Wagon Mk I before the end of turn 12
Any other result is a Draw
Special Rules
Securing the Battle Wagon Mk I – it must be stationary i.e. the Armoured Steam Traction Engine must be destroyed or immobilised and a vehicle must park alongside it in one turn and then spend a full turn stationary adjacent NOT under fire from any ground based weapons
The Russians and Prussians can’t fire on the Armoured Steam Traction Engine until the Landship HMLS Clueless is destroyed
The Armoured Steam Traction Engine for this scenario only has extra armour:
1st Speed Hit reduces
speed to half
2nd Speed Hit Immobilises
1st Steering Hit is
recorded has no effect
2nd Steering Hit Locks
Steering
If stationary for a turn the Battle Wagon Mk may fire its mortar, it CAN'T reload it
The
Steam Blimps have one bomb each, it attacks with 6FP and hits on a 3+
The
Steam Blimps HMG penetrate armour on a natural 6 up to full range, they have amour piercing bullets!
Captain
Darling’s bomb hits with his bomb on a 2+
Captain
Darling’s is immmune to breakdowns, he is after all a Hero!
There
are no AA weapons in this game
There is a bonus secret British rule, that player alone will be informed of just prior to play!
Next time an AAR!