Christmas 2019 so time for some FUBAR VSF action! This year we're going
down the PULP theme again...so get ready for more; brave redcoats, nasty
villains, heroic actions, ominous creatures, exploding steam driven devices etc...
‘An
Incident at the Dloser Pyramid…’
Scenario
Background;
After
the discovery of the Long-Lost but recently discovered Pyramid of Dloser S.O.E.
dispatched a Team lead by Captain Long-Johns
with Royal Navy support to survey the structure and recover any items of
importance.
But
little did intrepid the force’s leader, Long-Johns know but
the Pyramid’s location had been leaked by a double agent of the Tsar posing as
Fakir in S.O.E. Agent Bigger’s entourage. His task was not going to be easy!
June
20 and after a perilous journey the British Expeditionary Force disembarked
from their transport ship, the Shastah and despite warnings of a pending
sandstorm moved off toward their objective as soon as the sun began to rise. At
the same time two other Teams of intrepid (and not so intrepid) men were
carrying out exactly the same mission, the groups Doktor Von Hades and the
British Imperial Museum had co-incidentally arrived that very same day!
The Forces;
S.O.E. selected a group on upstanding members of Her Most Imperious
Majesties Army to comprise an Expeditionary Force to be sent to Africa and
investigate the Pyramid of Dloser and its environs. These well-equipped “Good
Guys” disembarked near the Pyramid from the River Boat Shastah in darkness and
awaited the sun. They were men of valour and honour and in true British
tradition will kill anyone who gets between them and their objective…the
Queen’s men stirred into action at first light and approached the Pyramid from
the east, the time was 4:30am local time.
Captain Long-Johns -
Hero Type - Revolver Sword
Professor the honourable Sir Cumfrence - Trusty Chap- Revolver
Sergeant Churchill -Trusty Chap -Galvanic Rifle
Rifleman Asquith -Average Bloke- Repeating Rifle
Rifleman Chamberlain -Average Bloke -Repeating Rifle
Gunner Smith -Average Bloke- Flamethrower
Gunner Johnson -Average Bloke-Tesla Cannon - One-man portable version!
Faction Evil, Von Hades Minions!
On hearing of the discovery of a new Egyptian Pyramid Doktor Von Hades
dispatched a group of his “evil cronies’ to find and recover any mystic items
from the Pharaoh’s final resting place. They were the type of men whom could be
found in the slums and dens of iniquity of the world so basically have the same
mode of operation as the men from Queen Victoria’s Faction i.e. they will kill
anyone who gets between them and their objective. They arrived in the vicinity
of the Pyramid and advanced on it from the west at around 4:30am local time.
Doctor Mal Icious - Trusty Chap – Tesla
Hand Gun
Mad Eye O'Leary - Trusty Chap - Repeating
Rifle
Slasher Thompson - Average Bloke -
Repeating Rifle
Jack the Knife - Average Bloke -
Shotgun
Johanne ‘the German’ Schmidt - Average
Bloke - Light Rapid-Fire Rifle
Mustafa Bey- Average Bloke - Grenade Launcher
News of the unearthing of the Long-Lost Pyramid of Dloser became the
topic of conversation in every Public House of London despite S.O.E.’s attempt
to keep it a secret. It was while planning a new Safari under the patronage of
the British Imperial Museum at the Bucket of Blood drinking establishment the
famous Fred of India overheard the news. Being a man of action (and fortune)
and willing to destroy any antiquity in search of loot and lion skins Fred was
spurred into action! He gathered his loyal Safari companions and native
attendants and departed for Egypt post haste. He would search the site for any
items of interest (i.e. value) and flog ‘em off to the highest bidder, plus
there may be some native wildlife he could shoot and get stuffed for his
collection…the Safari arrived at the location of the Pyramid neared it from the
south at around 4:30am local time.
George Livingston - Trusty Chap – Sword
Cane he has Sword Skill
Andrew Stanley- Trusty Chap - Sniper
Rifle
Mewarinmehattoo - Average Bloke – Big Rifle
(Elephant Gun)
Mahatsontoo - Average Bloke – Big Rifle
(Elephant Gun)
George Bingham - Average Bloke - Light Rapid-Fire
Rifle
Jon
Smithers - Average Bloke - Grenade Launcher
The Extras;
Lord Richard Puller -
Hero Type - Revolver Sword
His loyal Native
Attendants Bob and Richard - Average Blokes - Rifle
The Donkey!
Cultists - Average
Blokes
Mummies - Average
Blokes
Picture of the Mummies was one that
was unusable! DOH!
Pharaoh’s Skeleton
Guard - Average Blokes
Character Ratings:
Hero Types: Trusty Chaps: Average Blokes:
Activation 3+ Activation 4+ Activation 5+
Expertise 4+ Expertise 4+ Expertise 5+
Wounds 3 Wounds 2 Wounds 1
Hero Points 7 Hero Points 3 Hero Points 1
Save 4+ Save 5+ Save 6+
Scenario Special Rules;
Scenario length is 10
Turns, with 2 more optional turns allowed for by Umpire.
Turns 1 to 5 are
played during dawn light conditions so the visibility is only 10".
Doorway cost 0".
Descending/ascending
into/out of the Pyramid of Dloser burial chamber costs 1 action
The tributary and
Pond of Dloser can’t be entered.
ignore Standard Hero Point rolls for this scenario they can be used to;
assist with character save rolls
assist with character to hit rolls in both firing and close combat
decrease booby trap to hit rolls
Characters can carry
only one artefact and can do so at no penalty. The process of finding an
artefact includes ‘picking it up’. Dropping an artefact cost no action but can
be done when the Character activates, picking up a discarded artefact takes an
action after the Character moves adjacent to it.
Artefacts: when
discovered;
Place the discovered Artefact
adjacent to the Character and roll for a Booby Trap
a 6 results in a 2 dice attack hitting on 3+
a 5 results in a 1 dice attack hitting on 3+
Note - Characters may
play a maximum of 2 Hero Point that give a -1 modifier for the To Hit Number
per Hero Point for these attacks
Finding the Pyramid
of Dloser entry point;
Move adjacent to the
base of the Pyramid of Dloser and then for every complete action i.e. not straight
after initial contact roll
a roll of 5,6 Doorway discovered
a roll of 2,3,4 Nothing of note discovered
a roll of 1 and Character has tripped on rubble and takes 1 hit on a
3,4,5,6
If successful the
player immediately attempts to open the Pyramid door, further attempts cost an
action
Pyramid of Dloser doorway
booby trap;
Remove the doorway
block and roll for a Booby Trap
a 5,6 results in a 2 dice attack hitting on 3+
a 4,5 results in a 1 dice attack hitting on 3+
Note – Characters may
play a maximum of 2 Hero Point that give a -1 modifier for the To Hit Number
per Hero Point for these attacks
Ant unfriendly
characters moving within 12 inches of any part of the river boat Shastah automatically
receive 1 hit and halt for the turn after rolling their saving die.
Game Characters
Mummies, Cultist and
Pharaoh’s Skeleton;
Controlled by the
Umpire BUT must attack the closest Player Characters by charging, they have no
ranged weapons.
A total of 12 pairs
are available, a pair will appear on a roll of 5 or 6 (Umpire’s discretion here
too) when any terrain is entered or moved adjacent to. Once the pairs have been
deployed no more will appear (okay there is Umpire discretion at call here as
well!).
Mummies, Cultist and
Pharaoh’s Skeleton:
Activation: Automatic
with 1 Action only
Expertise: 4+
Wounds: 1
Hero Points: 0
Save: 6+
Victory Conditions:
Locate and extricate
to their side of the table as many of the hidden artefacts From the Plain and
Pyramid of Dloser and kill as many of the opposition as possible. Artefacts can
be removed from the play area and the Character can return to the table the next
turn to ensure the Faction retain it, artefacts on the tabletop at the end of
the game are deemed owned by the Faction (if any) that possesses it.
Artifacts;
Pharaoh’s Sacred Conifer (what we'd call a Xmas Tree) 2 VPs
Pharaonic
Statues x 4 1 VP each
Crate
of Two Canopic Jars x 2 1 VP each
Crate
of Ancient Scrolls 1VP
Pair
of Rosetta Stones 1VP
Royal
Jewels 1 x VP
Royal
Gold Stash 1 x VP
Opening the
Pyramid earns that player 3VPs
Entering the
Pyramid first earns that player 1VPs
Killing any other
opposition Hero earns that player 2VPs
Killing any other
opposition Character earns that player 1VP (game Characters not counted!)
Highest total after
10 Turns wins (the Umpire at their discretion may add up to 2 extra turns)
Next Time; the AAR of course!