Here are the set up details and special rules for the bonus scenario I've now included in my The Russians Are Coming Campaign. This game will not be play tested as it is simply to reacquaint myself with the Colony At War Rule Set, it should be pretty balanced I've played similar sized games before (famous last words there!). Also it will be good to have the South Australians 'having at' the Russian Invaders again!
The Volunteers of the Adelaide Rifle's under the Leadership of Captain Beach form up to assault the Russians, Hurrah!
Russians Defending with Three Units:
Officer (Captain Mordvichev) fires and melees as Trained
Fleet Sailors fire and melee as Raw, their Army NCO fires and melees as Trained
Reinforcements
Army Section 1 NCO (Sergeant Viktor Sokolov) 9 Privates fire and melee as Trained
Army Section 2 NCO (Sergeant Andrey Pankin) 9 Privates fire and melee as Trained
South Australians Attacking with Four Units:
Officer (Captain Beach) fires and melees as Trained
All the below fire as Trained and melee as Raw
Adelaide Rifles Section 1 NCO (Sergeant Chris Watson) and 7 Privates
Adelaide Rifles Section 2 NCO (Sergeant George Reid) and 7 Privates
Adelaide Rifles Section 3 NCO r (Lieutenant Andrew Fisher) and 7 Privates
Adelaide Rifles Section 4 NCO (Sergeant Joseph Cook) and 7 Privates
Deployment:
South Australians: All Section deploy along Taylors Road
Russians:
Fleet sailors with the Officer Deploy in and around the Entrenchment
Army Section 1 Enters Turn 3 Table Edge behind the Entrenchment
Army Section 2 Enters Turn 5 Table Edge behind the Entrenchment
Game Length:
The game ends after 10 turns then victory conditions are checked unless a sides units are all broken before this time
Victory Conditions:
At the game end if it plays out for a full 10 turns the South Australians MUST have complete control of the Russians Entrenchment with no intact Russian Unit within 15cm of it, any other result is a Russian Victory!
Special Rules:
Note there are no Special rules for this Scenario.
