I wanted to try my
Little Wars FUBAR VSF scenario during one of our Monday night soirees
since there’s no Little Wars here in Adelaide this year. This game pits a
superior Martian Tripod against a Human forces featuring Armoured Steam Wagons,
Guns and an Aeronautical Conveyance so there’s lots of variety and hopefully it
looks the business! The objective is simple the Tripod needs to cross the
length of the board and exit from the opposite side to which it entered.
Period Photographs of the action between Flying Column Z and Martian Tripod X...
Situation
June 1875
Essex England
During the summer of 1875
the (evil) Martian Tripods ravaged the England countryside laying waste to
everything that crossed their paths impervious to anything Humanity fielded
against them. Unbeknownst to Alien Invaders Her Imperial Majesty’s finest
troops were being equipped with the latest weapons of war fresh from docks of Liverpool
and supplied by the United States of America. With these modern machines of war
the British planned to put an end to the Martian Tripod’s rampant destruction
of their homeland!
On June 22nd five
Martian Tripods were identified converging from different directions on the
small Essex village of Little Tinkle. They were being shadowed by Troopers from
the 5th Steam Powered Hussars using the latest Marconi Wireless Sets to keep
their superiors "in the know" as to their activities. In response to
this information foreshadowing a coming together of Martian Tripods the British
Imperial High Command dispatched their elite Flying Columns to intercept them.
One Martian Tripod was hard enough to deal with let alone several working in
coordination! Every effort had to be made to stop the Martian Machine’s joining
into a united force!
Just to the East of
Little Tinkle Flying Column Z commanded by the highly decorated Colonel Puddin
and comprising of elements of the Queens Own Steam Dragoons and a Flyer from
the famous 266 Squadron came into contact with their designated enemy unit
known to them as “Tripod X’. The Colonel roared the order to attack but his
further words of encouragement were drowned out by the thunder of steam engines
powering up…facing the British on the other side of the battlefield with its
unblinking red eye glaring ominously on the metallic monster from Mars glided
effortlessly forward…the stage was set…the battle began…
Forces
Martians
One Tripod
Humanity
1 x Wong Flyer from 266
Squadron
4 x Armoured Steam
Wagons from the Queens Own Steam Dragoons
2 x Rapid Fire Light
Cannons
Victory Conditions
Martians: get the
Tripod of the opposite edge of the game table to which it starts within 12
turns any damage is irrelevant.
Humanity: to prevent
the Martian Tripod completing its objective regardless of losses.
Special Rules
Use the Custom Tripod
Rules (Posted on the Blog 10/2/2016)
Once any Human vehicle
has all of its weapons out of action it is eligible to ram the Martian Tripod!
AAR
Initially both sides
advanced to make contact but the British fell afoul of technology early in the
game and one of their Armoured Steam Wagons suffers from a boiler malfunction and
the ultra-advanced super high pressure steam turbine power plant explodes, the
sickening roar was heard far and wide and was a bad omen for the men of the
Queens Own Dragoons!
Meanwhile the gallant boys
of the Royal Avionic Corps flew their Wong Flyer directly toward the Martian
Fighting machine to cover the advance of the Dragoons. Their plan worked and
they took the lion’s share of the Tripods early rocket fire while its deadly
heat ray targeted the Armoured Steam Wagons.
While the Steam Wagons
survived hit after hit the unlucky crew of the Wong Flyer had their Tesla gun knocked
out by one of the Tripods rockets. In stout British fashion these gallant
fliers decided to do their all for Queen Vic and steeled themselves to ram the
Alien invader!
The Martian Tripod
moved slowly forward but despite firing salvo after salvo at the Wong Flyer was
unable to shoot it down while the British armoured skilfully used the cover of
a copse to take pot shots at the Martian while taking cover as they reloaded
their guns!
Finally the British
were able to manoeuvre there flying contraption into a position to ram and
twice they flung themselves at the metallic giant! Both attempts failed to
damage the Martian machine as they were glancing blows unfortunately the
accumulated damage on the Wong Flyer caught up with it and it crashed from the
sky the crew perishing in their brave attempts to save Humanity!
With the pesky human flying
machine out of the way the Tripod now pressed forward but was not getting
everything its own way it had accrued a large amount of damage on its
mechanical legs, one rocket pod was put out of action, its heat ray was no
longer operational and a third of its smoke projectors were damaged. This was a
close run thing!
In a last gasp two
British steam Wagons their guns no longer operational also tried ramming the
Tripod but without success and both were immobilised.
After successfully overcoming
the British gunners the Martian Tripod successfully continued on toward the
village of Little Tinkle!
Martians ONE Humanity
NIL
Early turns saw the
Martian Tripod stand back trying to use it long range gunnery to eliminate the human
resistance. Note in the bottom left of the picture the British ASW that broke
down!
The Martian Tripod
stands back while the men of the Royal Avionic Corps charge there flyer
forward!
The Gallant British try
to ram the Martian Tripod as their Tesla Cannon was knocked out rendering them weapon
less!
The British aerial contingent
is down!
The end game the
Martian Tripod has all but defeated the humans, the gun crews are all dead and
only two crippled Armoured Steam Wagons oppose it!
The Tripod spins its
armoured head around in disdane to survey the wreckage on the battlefield as it moved off toward Little
Tinkle!
Stuff!
I did not enforce the time restrictions on this game and this allowed the Martian to leisurely take on the Humans from long range that was my BAD and won’t do that again next time!
I did not enforce the time restrictions on this game and this allowed the Martian to leisurely take on the Humans from long range that was my BAD and won’t do that again next time!
Regarding the rules one
nay sayer in our group moaned endlessly regarding the FUBAR VSFs activation rolls and also the vehicle ‘Breakdown
Table’. At one stage he said he need do nothing and eventually all his opponents
vehicles will breakdown. Well I reckon rules without any sort of Command Control lose a lot during a game as every unit does exactly as you want and I
would love to investigate the breakdown ratios of early tanks and planes with
their ‘reliable’ petrol and diesel motors during the early 20th
Century but life’s too short. I can just imagine what the first steam vehicles
reliability must have been like. Anyway this is water off a ducks back as far
as I’m concerned the FUBAR VSF rules have always given me exiting and out there
games so I’ll continue to use and endorse them…
Next time we go back to
the Great Steam Wars…or perhaps the Imperial Russian Invasion of South
Australia I am not sure!
Thanks Reggie!
ReplyDeleteI umpired this game, its nice to sit back and not get your arse kicked!!!
I love these quirky FUBAR VSF rules :-)
Looking forward to seeing your Voltavian Campaign continue.