For this scenario the South Australians elected for the Hero option so Lieutenant Lime was replaced by the valiant Captain Darling! This really gave the Colonial units a huge advantage with positive modifiers to morale rolls when he was in their line of sight. Luckily for the South Australians even though wounded once the Captain was never removed from the board as a casualty despite putting himself fearlessly in the line of fire several times. This scenario can really be affected by the initiative rolls if the Russians are lucky they can have their Cossack reserve right up close to the action before the Colonials can defeat the Siberians with their initial weight of numbers. Attacking at dawn helps the Colonials approach with the defenders firing into the sun. The attackers also have a lot of options to choose from to advance, one game even resembled a Zulu attack with one unit acting as the body pinning the Siberians while the other two acted as horns rushing the flanks! Another game saw all three South Australian units form a line approach the barricade loose of a devastating volley in their turn’s first action phase and charging in their second one. Every game we played had a melee at the barricade and with a lot of raw troops it was fairly bloody, whenever the Cossacks could get into melee with the Redcoats their superior combat value really counted!
This particular game was a fun as the South Australian’s hero was in the fore and there were options for the attacking units to manoeuvre. The Russians can win and one very interesting tactic was used twice by them and gave them their two victories! Saying that to balance this game more you could make the Siberians trained with a veteran officer, or change the single group of thirteen Cossacks into two sections of ten a piece that’ll make the Colonials job that little hit harder!
In the early turns the Colonials centre advanced and the Russian fire dice rolling was pretty bad in this game inflicting only a few casualties on Kerr’s section as they rushed down the road but with the Hero Morale bonus they never failed a morale check.
Kerr's section suffered a fall back morale result when they failed to injure any Russians and had several of their men wounded in the barricade melee, one particular Siberian figure was deadly and his die rolls were nothing but 7's or 8's, he gets a mention I the battle history plus he survived the action...so maybe he'll have to appear again later in the campaign?
Once their hold morale result is finished the Cossacks rush to the barricade and start filling it from the northern end allowing Ourumov to feed his infantry into the action against Fraser’s men: