This particular game was a fun as the South Australian’s hero was in the fore and there were options for the attacking units to manoeuvre. The Russians can win and one very interesting tactic was used twice by them and gave them their two victories! Saying that to balance this game more you could make the Siberians trained with a veteran officer, or change the single group of thirteen Cossacks into two sections of ten a piece that’ll make the Colonials job that little hit harder!
In the early turns the Colonials centre advanced and the Russian fire dice rolling was pretty bad in this game inflicting only a few casualties on Kerr’s section as they rushed down the road but with the Hero Morale bonus they never failed a morale check.
Kerr's men are centre here with Fraser’s section to their left and rear:
Kerr's section suffered a fall back morale result when they failed to injure any Russians and had several of their men wounded in the barricade melee, one particular Siberian figure was deadly and his die rolls were nothing but 7's or 8's, he gets a mention I the battle history plus he survived the action...so maybe he'll have to appear again later in the campaign?
Once their hold morale result is finished the Cossacks rush to the barricade and start filling it from the northern end allowing Ourumov to feed his infantry into the action against Fraser’s men: