Tuesday, 9 July 2019

Little Wars Adelaide 2019 Review!

Well Little Wars Adelaide 2019 is done and dusted! Overall looked as if it was a huge success. Talking to the top dog the number of games and traders was an all-time high. The crowd did appear less than the last time the show was run though.

Colonel Puddin facing down a Martian Fighting Machine manning the Rapid Fire Artillery piece to the last man!

From my point of view, it looked to be a very successful event! It was good to see a huge variety of games in one location. Also having interstate traders in town so you can see their wares ‘in the flesh’ (so to speak) is very nice!

There were only a few games I was interested in having a go at this time but as my War of the Worlds FUBAR VSF Table was so busy I didn’t get a chance! These included a game on the Glenrowan Siege (Tribal Rules), A Gladiator game (Tribal Rules again) and a game covering a colonial battle set in Adelaide Australia (TMWWBK Rules).

Luckily, I have arranged with George who ran the Glenrowan Siege game featuring the Kelly Gang to catch up with him and have a go at it one evening soon...excellent news!

Regarding Traders I picked up only a couple of items (I am on a strict budget);
- From Victoria Miniatures I picked up some wheels and an ammo box from their ‘parts bin’
- From Eureka Miniatures I bought a 1/72 or 20mm resin & metal Sentinel Tank

My FUBAR VSF table kept me busier than I expected! I was planning on running three games during the course of the day but ended up ‘umpiring’ five complete games and running a three turn rules demo! All the players were interested in the rules and everyone enjoyed their game. The coolest thing was when two players after completing their first game decided to swap sides and play again! At one point during the games the Martian Tripod which thanks to a lucky 'Event' had covered 45 inches of the required 72 in just three out of the eight turns suffered a critical hit! A six was rolled on the Damage Table and the player then rolled another six on the Catastrophe Table resulting in a spectacular explosion and a quick game! In another game the British player seemed to spend more time fighting the Breakdown table than the Martian Tripod! All good VSF fun!

I actually think a few people may download the FUBAR VSF rules and give them a go from their comments. The other thing that was exciting for me was my models attracted positive comments even from some punters who didn’t even play the scenario! That was very pleasing!

At the end of the day the win tally was the Evil Martians four wins to one win for Her Most Imperial Majesty’s Red Coats (keeping in mind that the scenario is biased to the Martians to keep in the theme of the War of the Worlds book where the Tripods were pretty well immune to humanity’s Weapon systems).

Here are a few pictures from my ‘Table’...

Set up and ready to go!

The first game of the day gets under way!

The British attack balloon closes in on the Martian Tripod as the Armoured Steam Wagons deploy...

The Tripod about to exit the table turns and gives the British a final salvo!

Colonel Puddin resplendent in his Dark Continent gear (his last posting) commands the men of the Royal artillery...

More pictures from the day covering the Games and Traders are on the Little Wars Adelaide and Little Wars Australia Facebook Pages!

Next time; Hmm now that’s a good question!

Thursday, 20 June 2019

Little Wars Adelaide 2019 - AARs & Game Update

Not long to Little Wars! On Monday we played the Martian Attack FUBAR VSF game in preparation. I wanted to check I had everything required for the day ready and to record the table layout. It all went very well we played two games; one ran for 65 minutes lasting the full eight turns and the other went for only 20 minutes lasting only three turns.

Game One

Dave took the side of the Evil Martians and Al the stout British defenders.

Initially Dave charged forward and was able to score hits with on the British damaging two Armoured Steam Wagons while suppressing their Artillery. The British on the other hand were having issues with their Activation and hit rolls and then when activating hitting their target.

On turn five one of Al’s vehicles imploded due the result of a required roll on the Breakdown Table! Meanwhile the Martian Tripod suffered some superficial damage while effortlessly gliding forward firing at every opportunity.

Turns six and seven the British continued to fire on the Martian Tripod which arrogantly halted for a turn to fire all of its weapon systems causing havoc amongst the British. Then on turn seven came the crucial roll, the Martian failed its activation roll (a one in six chance) giving it a activation penalty for the next turn!

Turn eight and the Martian within easy reach of it’s objective failed to activate, game to Her Imperial Majesty’s Army...”Rule Britannia...”

Game Two

Al’s turn to take control of the Martian Tripod!

Turns one and two the Martian powered forward at full speed firing rockets while on the move. The Tripod scored a couple of hits on the British who took on a strategy of just lining up along the edge of the table and firing for all their worth!

Turn three and the Martian had to consult the Breakdown Table due to encountering rough ground and it resulted in a power surge gaining an extra 10 inches of movement...in three turns the Tripod had advanced 48 inches of the 72 it had to cover in the allotted eight turns to win the game with next to no damage. Things were looking bad for the British!

The plucky British ignoring the martian good luck opened fire in their half of turn three. Several hits failed to even scratch the Alien Fighting Machine but one hit required the Martian to roll on the Damage Table...a six that required a roll on the Catastrophe Table...another six...BOOM a critical hit, the Tripod toppled over leaving a twisted heap of Illudium on the green fields of Ol' Blighty!

A few pictures from the night...

During our games I found a couple of ‘things’ which needed to be addressed to ensure smooth games on the day;
A Typo on Martian Force Sheet regarding weapon special rules that was amended
A turn grid was added to both Force Sheets
Added the Human available weapon attributes to the British Force Sheet
Created labels for Suppression, Speed and Turn markers
Created a label for the Martian Heat Ray ‘reload’ marker
All set to go now! Given the above I may should be able to squeeze a fourth game in during the day, I need to allow a bit of time between games so I can check out all the Vendors and other Games!

Don’t forget less than three weeks to Little Wars Adelaide so if you can make it roll up on the day and support the show to ensure it’s future! Here's the website...

Little Wars Adelaide 2019 Home Page

and even though I don't use Facebook there is a site there too...

Facebook Little Wars Adelaide 2019

Next Time; probably a report from Little Wars!

Sunday, 2 June 2019

Home Made Dice Tray

For years I have been using the top of a photocopier paper box lined with some felt as a dice tray when the tabletop is too crowded to throw dice easily. Well when in an Op Shop the other day I spotted a set of cork placemats decorated with British Army pictures from the 19th Century. It triggered a thought in my mind "You must make a dice tray that would suit all sorts of period games and can include these placemats for VSF games". So I bought the placemats for the princely sum of $3.99 and headed home and to work.

My fancy new British Army cork placemats perfectly themed for my VSF games...

First up I cut a piece of scrap timber from an old chair seat to match my recently purchased placemats and coated it with some stain, I had a base! Then I cut from my 2mm thick styrene sheet a 70mm strip to build the dice trays sides. I glued these together wrapped around the base to ensure a snug fit.

The dice tray parts ready to go...

Okay after the glue had dried I sprayed the assembled sides in black using a cheap rattle can and used some brass nails to fix them in place...job done!

Finished dice tray...

...and with a VSF feel thanks to one of my new placemats...

With all my dice stored...

So now for less than a couple of Dollars (not counting the placemats) using stuff on hand I have a dice tray (which doubles as dice storage when not in use) which I can use in three ways; the classic wood finish, add a piece of green felt into the tray for that cool casino look or insert a fancy British Army placemat for VSF gaming!

Next time: Some gaming stuff!

Wednesday, 29 May 2019

Little Wars Adelaide 2019 - War of the Worlds Martian Attack Game

Well my Martian Attack game is finally making it to Little Wars Adelaide albeit a few years late!

Lord Duff commanding his Artillery in the Face of of a Martian Attack..."Don't worry chaps we'll sort out these bally Martian Fighting Machines eh wot!"

Yep Little Wars Adelaide is back in 2019! So I'll be dusting off my Martian Attack scenario, packing up my Tripods, Armoured Steam Wagons, Steam Powered Flying Contraptions and some artillery support and setting up for the day.

I'll have my updated FUBAR VSF rules on hand and a QRS for both Humanity and the Evil Martians!
My Martian QRS

Both my Tripods, 'Red and 'Green' and some other models will be there so if you can come and have a look at them in person and if you're in for some madness join in the game!

Little Wars Adelaide 2019 will be on Sunday July 7, there will be around 20 games on the go and over a dozen vendors attending this year plus of course there'll be the bring and buy table!

Here's the website...

Little Wars Adelaide 2019 Home Page

and even though I don't use Facebook there is a site there too...

Facebook Little Wars Adelaide 2019

Next time; Captain Darling's custom Dice Tray!

Monday, 11 March 2019

Scratch Built 'Redoubt'...

Well for 'The Big Gun' scenario I needed a 'redoubt' for the Russian Gorlov Gun.

Here's what I came up with complete with Russians!

It was a simple build using the below;
- Lid of a Ferrero Rocher Chocolates box
- MDF sheet
- Styrene sheet
- Matchsticks
- Flocking stuff
- Glues and paint

So I cut my trench design into the clear plastic chocolate box lid and glued it to an MDF base. Then I cut some styrene sheet to create the interior wood lining (it was scored and lightly sanded to create planks and wood grain) and where the styrene sheets met I glued matchsticks to represent the plank supports...

Once the glue was dry I applied paint and some basing materials and all done...

So the lesson here is chocolates with the right shaped box top are must after diner treats! 😉

Next Time - some new MDF buildings or the scenario details with OOBs for 'The Big Gun' scenario!

Monday, 25 February 2019

A Blog Milestone & Martian Human Interaction...

Martian through his Intergalactic Translator,
"Oooo Goody an inhabitant of this planet, I must insist that you take me to your Leader!"...

I started this pretty niche Blog as a release for my Victorian Science Fiction and 1879 Alternate History interests thinking that two people would enjoy it, me and myself. Who'd have thought over the last five years it would garner any followers let alone 50,000 views (some of the views must be from real people!), certainly not me! Anyway now Captain Darling has more than those two followers and amazingly clocked up those 50,000 views!

So on this momentous occasion I'd like to thank all those who take their time to check out my musings!


Tuesday, 19 February 2019

Campaign Game 6 - The Big Gun!

This is the background of the sixth of the seven scenarios of a skirmish campaign covering a Russian Invasion of the Colony of South Australia in 1879, in this action both sides are advancing on the same objective and both are determined to be successful;

Russians of the 141st Infantry Regiments 4th Company man their newly constructed redoubt on Hill 15 Thursday August 28...

The Big Gun


The East Siberian infantry rejoiced their victory over the Colonial South Australians after the capture of Hill 15 with resounding cheers but their celebrations and excitement were short lived as Staff Officer Captain Putin instructed them to down their weapons gather tools and fortify the high ground now in their possession.

While the soldiers toiled in blazing heat, naval personnel arrived from the fleet ships. These sailors were bringing up to the front one of the Imperial Russian Invasion forces secret weapons, a Gorloff gun. It was to be placed in a redoubt currently under construction on the  hill. This entrenchments location ensured that the rapid-fire machinegun maximised the high grounds fields of fire. The crew and ammunition supplies for the gun were not deployed immediately they would arrive once work on the fortifications were completed. The highly trained crewmen and munitions for the Gorloff gun were as valuable as the weapon itself so their deployment was not treated lightly by the Russian Staff.

The work on Hill 15 continued into the night and fresh European Infantry replaced the East Siberians early in the morning of Thursday August 28. Captain Putin remained in charge of the position so oversaw the relief of his attack force with the season men of the 141st Infantry regiments 4th Company. These men quickly picked up where the Siberians had left off, the redoubt must be ready for daybreak!


As the sun set with bruised egos after their recent defeat the South Australians of the Unley and Norwood Volunteer Rifle Companies watched anxiously as the Russians moved their ‘rapid fire’ gun onto Bill’s Hill. Lieutenants Murray and Torrens were very concerned with the enemy’s progresses, they believed once the rapid-fire gun was entrenched on the heights above them it would be able to wreak havoc on much of the South Australians frontline that ran north to south in line with South Road. While the Officers considered their options a dashing Captain from Lieutenant-Colonel Downes staff arrived to write him a report for him on how the Russian attempt to capture the Hill had fared. It was Captain Darling. He was shocked to see the Russians in possession of the high ground and the dispirited defenders in their original dugouts. He discussed the situation with Murray and Torrens and quickly came to the same conclusion that the they had. He promptly ordered a counter attack had to be launched before the Russians completed fortifying the hilltop! Captain Darling was a man of action and seized the moment. His enthusiasm was contagious and morale of the militia was restored. Darling summoned reinforcements to help in the offensive and the nearby men from the Willunga Rifles eagerly rallied to his call to join with the surviving defenders of Bill’s Hill to form a storming party. The plan was laid out, while the Unley and Norwood Rifles would attack the hill from their South Road positions Darling himself would lead the Willunga Militia in a flanking movement to south of the Russians and take them in the flank, his keen eye has noticed a gully that would allow a discrete move to be carried through dead ground right under the invader’s eyes! The Willunga men would move off at 4:00am and the daring attack would commence some 15 minutes after daybreak. Pocket watches were synchronised and the Colonial Officers moved their troops to their jump off positions…


Thursday August 28, the sun rose with a special brilliance in the clear and bright blue sky to announce the new day. Now bathed in sunlight Hill 15 was still, the Russians having completed their work during the darkness and only a handful of sentries were now on duty. The sleepy peace of the morning was broken by whistles and shouts which roused the Russians. His eyes bleary Captain Putin was awakened by one of the guards and rushed to see what the ruckus he could hear was all about. Russian soldiers were running back and forth in confusion as Putin looked about keenly while coming to terms with the events that were unfolding. The Colonials had rallied surprisingly quickly Putin thought and he could see them advancing from the east as he squinted into the sun. What was more of a concern to him was more Redcoats could be seen approaching Hill 15 from the south west! Where on earth had these Devils come from? He cursed under his breath and immediately issued the order for the hilltop garrison to stand to arms but before he could give any specific commands to his subordinates a bullet struck him! Staff Officer Captain Putin was dead before he hit the ground moments later and command of the defenders fell to the section leaders...

The stage was set, leaderless and surprised the Russians of the 141st Infantry Regiments 4th Company have to come to grips with freshly enthused South Australian Militia lead by a tiger, Captain Darling!

Next Time, some terrain stuff building a redoubt and a new Sarissa building...

Thursday, 7 February 2019

Hills Are For Heroes AAR

It's been a while but my 'The Russians are Coming Campaign' is back! This is the fifth scenario in the series and it pits both sides against each other in a meeting engagement. Enough said I hope you enjoy the AAR for 'Hills are for Heroes!'...

The Russians, led by Staff Officer Captain Putin are surprised as they see Colonials loom into view on the 'unoccupied' hill...

The History

Wednesday August 27 1879

Captain Putin flipped open the cover of his pocket watch and grimaced, the strain on his face showed as he watched the seconds tick by and noon approach. It was hot, his orders were vague and no attempt had been made to reconnoiter the area surrounding his objective. He was about to step into the unknown! He blew his whistle at exactly noon and his detachment rose as one with him and in open order they moved out toward 'Hill15'.

Lieutenants Murray and Torrens heard a faint whistle in the distance as they ushered their militia from the Norwood and Unley Volunteer Rifles forward. They had been ordered to capture a slight rise known as 'Bill's Hill'. Locals had approached them earlier in the day and  had informed them that Ruskies had been seen in the area to the west of the hill that morning. Bearing this in mind they drilled their men on deploying into line from march column several times. The sun was high in the sky and there was no wind, Lieutenant Murray quipped 'Perfect day for a picnic on yon hill me thinks!." Torrens replied with a board smile, "You're an idiot" and with that drew his revolver and they headed off.

The Siberian infantry and Russian seaman trudged forward for what seemed and eternity and as they began to negotiate the gentle slope they were surprised! At the crest of the hill in the brilliant sunlight a line of men in red appeared. The shimmering line of scarlet was then engulfed in smoke and the crack of gunfire abounded. "The Devils Mother!" cursed Putin as he heard screams of agony and saw some of his men crumple to the ground. Stunned the Russian troops return fire without awaiting orders. Their shooting was wild and scored no hits on the defenders. Captain Putin ordered his second line sections to advance and seek cover whilst screening those that had been shot up. He contemplated his options.

Sergeant Wakefield had always taken pride in his men's musketry prowess and they did him proud as their first volley hit several Russians. He could hear orders from Murray to keep up rapid fire and hold the crest so urged his men on in a booming voice!

Meanwhile as hot lead whizzed all around him Captain Putin seized Sergeant Korf by the shoulder and ordered him to flank the the left of the Colonial line. He roared, "Korf the fate of this operation is in your hands, get around these Devil's flank and make your Tsar proud!" He then formed his other three sections into line and prepare to cover Korf's move.

Several South Australians fell to Russian fire after they reorganised while the Colonial's own fire was becoming more ragged. What worried Lieutenants Murray and Torrens was that in just a short time their men had almost expended all of their ammunition, they both hoped their remaining rounds would be sufficient to finish the job...it was at this crucial point they both heard a great 'Huzzah!'. It was clearly audible over the musketry and signaled the Siberians on the Russian right charging the Norwood Volunteers. The militiamen fought fiercely but their well trained opponents were just too much and they suffered a heavy defeat and wavered.

Pushkin seeing the success of the attack by Korf urged his men on but it was too late the Colonials realising the day was not theirs decamped in good order their officers deciding discretion was the better part of valour. The Russians occupied Hill 15.

At 12:45pm silence reigned on Bill's Hill, Putin scanned the carnage and ordered an Imperial flag raised immediately he then commanded his men to dig in as these damned Colonials could return!


Turns 1, 2 & 3
Both the South Australians and Russians entered the 'field of glory' and made a beeline to the hilltop, the Colonials entered in column formation whereas the Siberians came on in skirmish order. Covering ground more quickly than their opponents the Australians redeployed in line in their second action phase of turn 3 while ascending the hill.

Overall view of the battlefield, the hill well more of a mound really dominates the centre of the tabletop...

 The Colonial columns advance!

Deployed in skirmish order Captain Pushkin's men move forward...

Turn 4
The Australians winning the initiative gained the crest line of the hill and opened fire on the Siberian infantry and Russian sailors who were now in plain view. The extreme right section of the Australian line from the Unley Company commanded by Sgt. Wakefield scored an impressive 3 'kills' with their first volley. In response to the accurate Australian fire the Russians moved to take cover allowing them a level better 'protection" (i.e. they hit the dirt) they then fired on the Colonials albeit with little effect. The Russians passed their required moral checks easily.

The two sections of the Norwood Volunteers open up on the advancing Russians...

...they were quickly followed by the boys of the Unley Volunteer Rifles...

After Sgt. Kellers men took losses (bottom left) and they were leap-frogged by fresh men...the advantage of concentrated firepower as a result of the South Australian men being in line against the spread out Siberian infantry and Russian soldiers shows out in the overhead view...

Turn 5
Both sides exchanged volleys with the Russians getting the worst of it, their skirmish formation was not allowing them the same amount of firepower as the Australians in their lines and their casualties mounted. One Siberian section was reduced to less than half strength but with a Staff Officer on the table boosting force morale they passed their own morale roll comfortably.

The battle lines face off...

Turn 6
The Russians changed formation into line allowing them to pour more fire into their enemy and several Colonials were hit. But under pressure the Australians maintained their resolve despite losses and continued their fire taking out even more Russians. All units again survived their morale tests (only just in the case of one of Sgt. Wakefield's Section!). At this point both sides losses were even so victory could go either way.

Captain Pushkin gets his men into lines to contine the firefight on more equal terms...

Korf's section moving to the flank...

Overall view at the end of turn 6.

Turn 7
Again to reduce losses the Russians moved to 'take cover' and reloaded their weapons ready for the final turn. The Australian's fired again but accumulating casualties and a lack of ammunition were reducing the effectiveness of their volleys (they experience several weapons jamming and one even double jammed resulting in no fire for that figure for the rest of the game!).

Sgt.Korf's section right out to the left launch a last turn charge on the Colonials line.....

Turn 8
The South Australian's winning the initiative fired first hitting a couple of the Russian sailors.
In a final throw of the dice the Russians used three units to continue firing whilst their only intact section on their extreme right led by Sergeant Korf charged! The firing was particularly ineffective but their charge against a section of the Norwood Company proved spectacular! The trained Siberians even though at a disadvantage as they were downhill of the Colonials were far superior in the melee inflicting 3 casualties while taking only one loss, this result proved crucial as it gave the Russians a slim victory! Both sides suffered around 30% casualties, all a bit nasty!

Last turn and the Unley Company volunteers continue to stand up to the Siberian Regulars...

The two sides engage in a serious bit of 'biffo' on the left flank of the Colonial's line.. 

The fight goes in the favour of the Siberians...

Overview at the end of the game...

Victory Calculation;
Russians within 25cm of the objective 23
South Australians within 25cm of the objective 22

So despite their success the Russian aggressors are still trailing in the Campaign score 3 to 2 with two games remaining. 

Finally the Russians rolled a 2 for their 'Lieutenant-General Lazarev Heart Attack Roll' so he's still hanging in and there'll be no special morale rules in play for scenario six!

In summary this is a scenario 'idea' I've used many times with different rules in different era games featuring a central objective, a short time limit and a requirement to have as many living figures close to that objective at the games end. It normally ensures a lot of movement and combat. This game was played three times and this AAR is from the first game, the other two were quite boring with both side hovering on their side of the hill and the action occurring only in the last couple of turns. To negate the LOS obstacle, i.e. the hill it will need some tweaking giving one side more 'lesser' troops so there is incentive for the smaller but 'better' side to engage them as they will need to to reduce their numbers significantly for the last turn victory calculation. This will take out the option of both sides loitering until the very last turns.

Next time; hmmm once again I'm not sure...

Thursday, 17 January 2019

VSF Christmas AAR 2018 - A Christmas Tree Too Far

Ah Yuletide, this of course means a FUBAR VSF game with a very Christmas theme! We gathered for a casual BBQ and game. This time we tried to fill the table with a veritable plethora of steam powered contraptions, everything from Flying Machines to Automatons! 

The British objective is to relieve Balloon Mobile troops landed behind enemy lines before the local Germans, believed to be nothing more than rear echelon soldiers could overpower them! The plan devised was exciting and adventurous but some officers of the Imperial Headquarters critised its wisdom and scope one scandalously commented in a darken corridor could the plan be endeavouring to go 'A Christmas Tree Too Far...'

Period pictures of the Britis30th Steam Powered Armoured Corps advancing across Holland to establish contact with the various Balloon Landed forces landed at Eindhoven, Nijmegen and Arnhem!

HMLS Terrific steams effortlessly along the single paved road allocated to the British spearhead...

Infantry followed in the wake of the awesome Steam Leviathans!

Lord Butt-Plug and other officers from the Imperial Headquarters view their Landships and associated support troops advancing...

A Christmas Tree Too Far...the history;

Late 1878, the great Western Democracies continued to fight the evil Eastern Empires in second year of the First Great Steam War with little sign of a conclusion when a daring plan was presented to Queen Victoria’s General Staff which if successful could lead to the defeat of the German Empire by Christmas. The plan was promptly approved!

S.O.E. (Stealthy Overseas Executive) had via their network of agents identified a weakness in the Imperial German Army. They discovered during the Yuletide period the Teutonic Warrior’s morale was fragile at the front and the Imperial High Command needed to cosset the soldiers with a wanton excess of treats during this time to bolster them. The central item distributed to the Units was a generous supply of Christmas Trees! The Top Men of S.O.E. believed if the deployment of these trees to the front could be interrupted then the German Army's morale would collapse in days.

A plan devised by Lord Butt-Plug that envisaged a daring thrust by the British 30th Steam Powered Armoured Brigade through the Holland to capture the three Great German Christmas Tree Depots. To ensure the Germans could not move the Christmas Trees from the supply centres detachments from the elite British Balloon Airborne Corps would be landed behind the lines to secure the depots for the men of the 30th Steam Powered Armoured Corps. These depots with the Christmas Trees were located at Eindhoven, Nijmegen and Arnhem!

December 17 and the Operation began. The attack achieved total surprise and Eindhoven and Nijmegen were quickly secured but then ‘the wheels fell off’. Unbeknownst to the British the Imperial German Army had located strong forces at Arnhem to practice their caroling for Christmas...when the crack Balloonists of Captain Jack Snow’s 1st Air Deployment Section landed near Arnhem the Germans buoyed with pudding were awaiting them and were ready to secure a decisive victory promptly so they could return to their caroling...

The Scenario;

Battlefield and Deployment

British enter from the West (left) map edge.
Rectangles represent hidden German infantry.
Squares represent German Guns, depot guard and Headquarters.

The Forces

British Force

Colonel Richard Brown-Pants - Headquarters
HMLS Terrific detached from the 5th Heavy Steam Squadron
Elements of the 41st Naval Armoured Company
Elements 7th Queens Mechanical Dragoon Regiment
Detachments from:
 the 27th Armoured Rifles
The Little Tinkle Volunteer Rifles with Guide attached
Elements of the below Regiments;
1st Essex Light Infantry Regiment
2nd Infantry (Queens Own Rifles) Regiment
22nd Aeronautical Balloon Squadron

Captain Jack Snow
1st Air Deployment Section

German Force

Oberst Frank Puller - Headquarters
Detachment from the Guards Marine Regiment with Heavy Rapid Fire Gun Attached
Elements of the 14th Armoured Assault Regiment
Elements of the 2nd Company II 4th Steam Wagon Regiment
Elements of the 64th Bavarian Jager Regiment
111st Independent Robot Unit
Depot Guard Section

Victory Conditions
Eliminate 3 man Depot Security Detachment and have at least one figure in the Depot at the games end
Prevent British Conditions

Force Morale:
If at any point more than half of a sides total number of Infantry/Gun Units are Broken then that side is Routed and loses the game.
Note: the Umpire can override this rule and substitute a -1 die roll modifier on ALL the Routed forces Units rolls instead of game loss result

Game Turns

Red     Broken Unit
Yellow One per suppression
Green  Unit on Overwatch
White   Unit has Gone to ground

Special Figure Tags
LMG have 3FPs
GR units all rifles shoot as Galvanic rifles
GRR units all rifles shoot as Repeating Galvanic rifles i.e. 2d6 rerolling any 6’s

Scenario Special Rules

Guns are stationary and can’t be moved.
Ruined building – this is a fortified location giving Heavy Cover to occupants.
Woods don't affect movement rates of foot units or vehicles but vehicles require an extra i.e. second breakdown roll.
Woods can be seen into to the range of 6 inches and give Light Cover bonus.
Fences/Hedges are ‘a hindrance’ and infantry can be seen up to six inches through them and vehicles are seen at any range through them but both get light cover bonus for the hindrance.
Rocky and plant areas don't affect any movement rates but vehicles require an extra i.e. second breakdown roll.
Rocky and plant areas infantry light cover.


Red Arrows British Initial Advances
Blue Squares/rectangles German Initial Deployment
Light Blue Arrows German Steam Vehicles and Robots Advances
Pink Arrows Late British Advances
Yellow Explosions Units and Stem vehicles hit/destroyed

The British decided to 'go for it', their commander unaware if Captain Snow's Balloon Section were still in action and with time against them a direct assault covered by the big guns of HMLS Terrific seemed a sound plan. the ruins could be occupied and used as a launchpad for the final attack on the depot! The advance was sounded! The big guns of the Terrific belched flame and smoke and caused casualties to the entrenched German gunners whilst the infantry merrily stomped forward in haste!

Here the might of the British advance, the green disks on the sections to the left of the road show they are in overwatch, units failing their activation roll can choose to do this.

The German guns targeted the British vehicles whilst their elite Marines held their fire until the British moved to within effective range of the Galvanic Rifles and then they loosed of repeated deadly volley!

The British right with better activation rolls advanced much quicker than the left who's objective was the ruins. The road was quickly blocked with Steam Vehicles!

The Germans own Steam powered Armoured Wagons arrived and targeted the British Triambulators! Meanwhile the British Blimps arrived over the battlefield but were hampered by some poor activation rolls!

The British left was virtually wiped out by the German Marines in the fortified ruins while the British fire back at the Germans while effective was causing many less effective hits.
The silver markers to the left of the road below are proof to the German marines effectiveness!

The British army was faltering at this point as they were under withering German fire from both the left..

and right of the road...

At this crucial point of the game the Germans ran afoul of the infamous Breakdown table with two of their vehicles were put of action and the third was crunched by the big guns of the HMLS Terrific which at this point was still too far back to bring all its might to bear!
To top off it off for the British captain Snow and his elite balloonist arrived behind the Germans near the Supply Depot!

In this picture you can see the three German Steam vehicle wrecks littering the hilltop and Captain Snows 'boys' and the empty Depot sentry box after the balloonist had put paid to the guard detachment!

The swings and roundabouts continued at after the Germans took a beating they played their trumps, two Dragonfly avionic flyers and a section of Automatons! All game due to heavy losses the British were riding a fine line and seeing their army morale break well the Boxeheads aerial and robot led counter attack was enough to force the British over the limit! In a hail of bullets form the air and smoke a flame from the Automatons red line broke!
A German Victory!

The Automaton section can be seen in the centre of the picture and the empty space in front of them is where the British had just moments before been advancing!

The German Dragonflys with their twin Rapid Fire Rifles were deadly against infantry in the open!

British Flyers circle over their shattered men of the 30th Steam Powered Armoured Corps helpless as they continued to roll poorly when it came to activating.

Captain Snow and his brave Balloonists even though undefeated had no option but to surrender to the Germans and endure a horrendous extended period of guttural German caroling all the way through to Christmas day!

Snow's Section watch helplessly as despite their success the British relief column breaks and runs!

Well an interesting night was had! There were many buts for the British, had they advanced the HMLS Terrific more promptly had their Flyers activation rolls been better it all could have been different...well it wasn't! The tenacious Germans had their own dice issues especially with the Breakdown table taking two of their vehicles out of the game but they came through adversity victorious!

There'll be more FUBAR VSF soon in one of our regular Monday gatherings and i am sure it will go down as well as this game did!

Next Time - hmm we may revisit 'the Russians are Coming' campaign!