Saturday, 27 February 2016
Tuesday, 23 February 2016
Wednesday, 10 February 2016
I’ve got everything nicely settled for my Human Super Heavy Ironclads i.e. Landships and the Martian Tripod rules are based on them to keep everything simple! Of course everyone can change the rules however they want to cover Martian Tripods but this is my take and I hope to make these Critters just a little bit better than anything Humanity can field against them. I have built one Tripod so far and will eventually put a second together but that’ll be it.
FUBAR VSF Martian Tripod Rules
The Breakdown table is replaced with the below ‘Event’ Table I still want Martians to experience surprises on an Activation Roll of ‘1’ but of course these are highly evolved Fighting Machines so are not prone to just breaking down…
- SPLAT! Some local wildlife, i.e. a cow has just been squashed by your machines foot carry on as normal this turn
- SQUISH! Your front right foot is stuck in mud or a badger house or something like that -1 on next activation roll
- AAAAAH! Martian Error!!! A slipped tentacle results in forward motion locked on move straight forward 2D6
- OOOH! Marconi wireless waves cause interference to the tripod controls steering locked no turns next activation
- CRUNCH Uneven ground causes instability -2 off next activation roll
- Uh Oh! Roll on the Damage Table'
All Crew and Suppression Hits are ignored
A ‘5’ result on the Damage table is rerolled:
4,5 or 6 equals a ‘4’ result
After the FORTH Immobilised result the Tripod is immobilised
After the FIRST vehicle wrecked destroyed etc result randomly select a weapon that is ‘out of action’
After the SECOND vehicle wrecked destroyed etc result the Tripod’s maximum speed is reduced to half
After the THIRD vehicle wrecked destroyed etc result the Tripod is destroyed
Note a roll of ‘6’ on the Damage Table followed by a roll of ‘6’ on the Catastrophe Table destroys any Tripod it’s considered a critical hit!
I have included the following clarifications into the FUBAR VSF rules concerning how Tripods activities are covered:
Tripods Full Speed: 12”
Tripod Half Speed: 8”
Tripod Turning Circle: N/A
Heat Ray Range 50” 8D6 no -1 over half range Fire every second turn *
3 x Black Smoke Range 18” 3 x 2D6 no -1 over half range Fire every turn *
+ Ignores cover modifiers only affects exposed i.e. foot targets saving throw is always 5+ against this
A Tripod may move up to half speed and fire two of its weapon systems
A tripod may move full speed and fire one of its weapon systems
Thursday, 4 February 2016
Okay so first up I need a grand 1/56 scale Martian Tripod for use at Little Wars, now I have several of the Alien Dungeons ones (excellent kits they are too!) for general gaming against my 28mm figures and vehicles but something special (read BIG) is required me thinks for Little Wars! So “begineth” another project!
Building A Big Martian Tripod
Initial construction was pretty simple. After cutting the stems of the glasses off I had a body. The leg joints are large styrene tube with the ends sealed with sheet styrene and goggle eyes added to be sort of bolts. The feet are lids off pill containers and the joint where the leg meet the body are lids off pet flea treatment tubes: